// Use this for initialization void Start() { m_transform = transform; m_position = SwitchWorld(m_transform.position); a0_m_worldBuilder = FindObjectOfType <Worldbuilder>(); m_refreshTimeout = refreshTimer; m_lastMovementDir = 4; }
// Use this for initialization void Start() { m_transform = transform; m_position = SwitchWorld( m_transform.position ); a0_m_worldBuilder = FindObjectOfType<Worldbuilder>(); m_refreshTimeout = refreshTimer; m_lastMovementDir = 4; }