void Awake() { instance = this; if (!CompressionFx) { CompressionFx = FindObjectOfType <CameraFilterPack_TV_CompressionFX>(); } CompressionFx.enabled = false; _interval = Random.Range(1, 5); switch (_worldState) { case WorldState.VIRTUAL: HideRealWorld(); break; case WorldState.REAL: ShowRealWorld(); break; } if (!_hero) { _hero = FindObjectOfType <Hero>(); } }
void ShowEnd() { FindObjectOfType <Camera>().backgroundColor = color; enteringEnd = true; World3 = World_3.instance; World4 = World_4.instance; transform.parent = null; hero = Hero.instance; hero._Rigidbody2D.bodyType = RigidbodyType2D.Static; CompressionFx.Parasite = 10; hero.enabled = false; World_4.instance.transform.position = transform.position + (Vector3)offSet; animator.Play("ShowEnd"); }
void Awake() { _collider2D = GetComponent <Collider2D>(); if (!world1) { world1 = FindObjectOfType <World_1>(); } if (!world2) { world2 = FindObjectOfType <World_2>(); } if (!world3) { world3 = FindObjectOfType <World_3>(); } }
void Awake() { if (!_camera2DRooms) { _camera2DRooms = FindObjectOfType <ProCamera2DRooms>(); } if (!World1) { World1 = GameObject.Find("World_1").GetComponent <World_1>(); } if (!World2) { World2 = GameObject.Find("World_2").GetComponent <World_2>(); } if (!World3) { World3 = GameObject.Find("World_3").GetComponent <World_3>(); } }