Exemple #1
0
    void Awake()
    {
        instance = this;
        if (!CompressionFx)
        {
            CompressionFx =
                FindObjectOfType <CameraFilterPack_TV_CompressionFX>();
        }
        CompressionFx.enabled = false;
        _interval             = Random.Range(1, 5);

        switch (_worldState)
        {
        case WorldState.VIRTUAL:
            HideRealWorld();
            break;

        case WorldState.REAL:
            ShowRealWorld();
            break;
        }
        if (!_hero)
        {
            _hero = FindObjectOfType <Hero>();
        }
    }
Exemple #2
0
 void ShowEnd()
 {
     FindObjectOfType <Camera>().backgroundColor = color;
     enteringEnd                         = true;
     World3                              = World_3.instance;
     World4                              = World_4.instance;
     transform.parent                    = null;
     hero                                = Hero.instance;
     hero._Rigidbody2D.bodyType          = RigidbodyType2D.Static;
     CompressionFx.Parasite              = 10;
     hero.enabled                        = false;
     World_4.instance.transform.position = transform.position
                                           + (Vector3)offSet;
     animator.Play("ShowEnd");
 }
Exemple #3
0
 void Awake()
 {
     _collider2D = GetComponent <Collider2D>();
     if (!world1)
     {
         world1 = FindObjectOfType <World_1>();
     }
     if (!world2)
     {
         world2 = FindObjectOfType <World_2>();
     }
     if (!world3)
     {
         world3 = FindObjectOfType <World_3>();
     }
 }
Exemple #4
0
 void Awake()
 {
     if (!_camera2DRooms)
     {
         _camera2DRooms = FindObjectOfType <ProCamera2DRooms>();
     }
     if (!World1)
     {
         World1 = GameObject.Find("World_1").GetComponent <World_1>();
     }
     if (!World2)
     {
         World2 = GameObject.Find("World_2").GetComponent <World_2>();
     }
     if (!World3)
     {
         World3 = GameObject.Find("World_3").GetComponent <World_3>();
     }
 }