public void Update()
        {
            if (this.world == null)
            {
                // Initialize world with 0.033 time step
                WorldUtilities.CreateWorld <TState>(ref this.world, 0.033f);
                {
                    #if FPS_MODULE_SUPPORT
                    this.world.AddModule <FPSModule>();
                    #endif
                    this.world.AddModule <StatesHistoryModule>();
                    this.world.AddModule <NetworkModule>();

                    // Add your custom modules here

                    // Create new state
                    this.world.SetState <TState>(WorldUtilities.CreateState <TState>());
                    ComponentsInitializer.DoInit();
                    this.Initialize(this.world);

                    // Add your custom systems here
                }
                // Save initialization state
                this.world.SaveResetState <TState>();
            }

            if (this.world != null)
            {
                var dt = Time.deltaTime;
                this.world.PreUpdate(dt);
                this.world.Update(dt);
            }
        }
Exemple #2
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        public static void Do(
            System.Action <World> setupWorld   = null,
            System.Action <World> initSystems  = null,
            System.Action <World> beforeUpdate = null,
            System.Action <World> afterUpdate  = null,
            int from = 0,
            int to   = 2)
        {
            WorldUtilities.ResetTypeIds();

            ME.ECS.Pools.current = new ME.ECS.PoolImplementation(isNull: false);
            World world = null;

            WorldUtilities.CreateWorld <EmptyState>(ref world, 0.033f);
            {
                world.AddModule <EmptyStatesHistoryModule>();
                world.AddModule <EmptyNetworkModule>();
                world.SetState <EmptyState>(WorldUtilities.CreateState <EmptyState>());
                world.SetSeed(1u);
                {
                    ref var str = ref world.GetStructComponents();
                    CoreComponentsInitializer.InitTypeId();
                    CoreComponentsInitializer.Init(ref str);
                    setupWorld?.Invoke(world);
                }

                initSystems?.Invoke(world);
            }
Exemple #3
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        public static World PrepareWorld()
        {
            World world = null;

            WorldUtilities.CreateWorld <TestState>(ref world, 0.033f);
            {
                world.SetState <TestState>(WorldUtilities.CreateState <TestState>());
                world.SetSeed(1u);
                {
                    WorldUtilities.InitComponentTypeId <ME.ECS.Views.ViewComponent>(false);
                    WorldUtilities.InitComponentTypeId <ME.ECS.Name.Name>(false);
                    WorldUtilities.InitComponentTypeId <ME.ECS.Transform.Childs>(false);
                    WorldUtilities.InitComponentTypeId <ME.ECS.Collections.IntrusiveListNode>(false);
                    WorldUtilities.InitComponentTypeId <ME.ECS.Collections.IntrusiveHashSetBucket>(false);
                    world.GetStructComponents().Validate <ME.ECS.Views.ViewComponent>();
                    world.GetStructComponents().Validate <ME.ECS.Name.Name>();
                    world.GetStructComponents().Validate <ME.ECS.Transform.Childs>();
                    world.GetStructComponents().Validate <ME.ECS.Collections.IntrusiveListNode>();
                    world.GetStructComponents().Validate <ME.ECS.Collections.IntrusiveHashSetBucket>();
                    ComponentsInitializerWorld.Setup((e) => {
                        e.ValidateData <ME.ECS.Views.ViewComponent>();
                        e.ValidateData <ME.ECS.Name.Name>();
                        e.ValidateData <ME.ECS.Transform.Childs>();
                        e.ValidateData <ME.ECS.Collections.IntrusiveListNode>();
                        e.ValidateData <ME.ECS.Collections.IntrusiveHashSetBucket>();
                    });
                    //world.SetEntitiesCapacity(1000);
                }
            }

            WorldUtilities.SetWorld(world);

            return(world);
        }
 private void Initialize()
 {
     WorldUtilities.CreateWorld <TestState>(ref this.world, 0.033f);
     this.world.SetState <TestState>(WorldUtilities.CreateState <TestState>());
     this.world.AddModule <TestStatesHistoryModule>();
     this.world.SetSeed(1u);
     this.world.SaveResetState <TestState>();
 }
Exemple #5
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        public static World <State> CreateWorld(float tickTime = 0.05f)
        {
            World <State> world = null;

            WorldUtilities.CreateWorld(ref world, tickTime);
            world.SetState(WorldUtilities.CreateState <State>());

            return(world);
        }
Exemple #6
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        public static World <State> CreateWorld()
        {
            World <State> world = null;

            WorldUtilities.CreateWorld(ref world, 0.05f);
            world.SetState(world.CreateState());

            return(world);
        }
Exemple #7
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        public void WorldSerialization()
        {
            World CreateWorld()
            {
                World world = null;

                WorldUtilities.CreateWorld <TestState>(ref world, 0.033f);
                {
                    world.AddModule <TestStatesHistoryModule>();
                    world.AddModule <FakeNetworkModule>();

                    world.SetState <TestState>(WorldUtilities.CreateState <TestState>());

                    //components
                    {
                        ref var sc = ref world.GetStructComponents();
                        ComponentsInitializerWorld.Setup(e => e.ValidateData <TestStructComponent>());
                        CoreComponentsInitializer.Init(ref sc);
                        sc.Validate <TestStructComponent>();
                    }
                    //settings
                    {
                        world.SetSettings(new WorldSettings {
                            useJobsForSystems = false,
                            useJobsForViews   = false,
                            turnOffViews      = false,
                            viewsSettings     = new WorldViewsSettings()
                        });
                        world.SetDebugSettings(WorldDebugSettings.Default);
                    }

                    var group = new SystemGroup(world, "GroupName");
                    group.AddSystem <TestSystem>();
                }

                var ent = new Entity("Test Entity");

                ent.SetPosition(UnityEngine.Vector3.zero);
                ent.SetData(new TestStructComponent());

                world.SaveResetState <TestState>();

                return(world);
            }
        private void CreateWorld()
        {
            // Initialize world with 0.033 time step
            WorldUtilities.CreateWorld <TState>(ref _world, 0.033f);
            {
#if FPS_MODULE_SUPPORT
                this.world.AddModule <FPSModule>();
#endif
                _world.AddModule <StatesHistoryModule>();
                _world.AddModule <NetworkModule>();

                // Add your custom modules here

                // Create new state
                _world.SetState <TState>(WorldUtilities.CreateState <TState>());
                ComponentsInitializer.DoInit();
                Initialize(_world);
                _world.SetSeed((uint)1);
                // Add your custom systems here
            }
            // Save initialization state
            _world.SaveResetState <TState>();
        }
Exemple #9
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        public void Update()
        {
            if (this.world == null)
            {
                // Loading level

                WorldUtilities.CreateWorld(ref this.world, 0.133f, this.worldId);
                this.world.AddModule <FPSModule>();
                this.world.AddModule <StatesHistoryModule>();
                this.world.AddModule <NetworkModule>();

                if (this.worldConnectionId > 0)
                {
                    var network = this.world.GetModule <NetworkModule>();
                    network.SetWorldConnection(this.worldConnectionId);
                    network.SetDropPercent(this.dropPercent);
                }

                this.world.SetState(WorldUtilities.CreateState <State>());
                this.world.GetState().worldPosition = this.transform.position;

                this.RegisterViewSources();

                this.pointsFeatureInitParameters.pointViewSourceId = this.pointViewSourceId;
                this.world.AddFeature <PointsFeature, PointsFeatureInitParameters>(ref this.pointsFeatureInitParameters);
                this.world.AddFeature <UnitsFeature>();
                this.world.AddFeature <InputFeature, ConstructParameters <Entity, Entity> >(new ConstructParameters <Entity, Entity>(this.pointsFeatureInitParameters.p1, this.pointsFeatureInitParameters.p2));
                this.world.SaveResetState();
            }

            if (this.world != null)
            {
                var dt = Time.deltaTime * this.deltaTimeMultiplier;
                this.world.Update(dt);
            }
        }
Exemple #10
0
    public void Update()
    {
        if (Input.GetKeyDown(KeyCode.A) == true)
        {
            WorldUtilities.CreateWorld(ref this.world, 0.033f);
            this.world.AddModule <StatesHistoryModule>();
            this.world.AddModule <NetworkModule>();
            var network = this.world.GetModule <NetworkModule>();
            this.testCallId = network.RegisterRPC(new System.Action <int, Vector3>(this.TestCall_RPC).Method);
            network.RegisterObject(this, 1);

            this.world.SetState(this.world.CreateState());
            this.world.AddEntity(new Point()
            {
                position = Vector3.one, unitsCount = 99f, increaseRate = 1f
            });
            this.world.AddEntity(new Point()
            {
                position = Vector3.one, unitsCount = 1f, increaseRate = 1f
            });
            this.world.AddSystem <InputSystem>();
            this.world.AddSystem <PointsSystem>();
            this.world.SaveResetState();
        }

        if (Input.GetKeyDown(KeyCode.Z) == true)
        {
            WorldUtilities.CreateWorld(ref this.world, 1f);
            this.world.AddModule <StatesHistoryModule>();
            this.world.AddModule <NetworkModule>();
            var network = this.world.GetModule <NetworkModule>();
            this.testCallId = network.RegisterRPC(new System.Action <int, Vector3>(this.TestCall_RPC).Method);
            network.RegisterObject(this, 1);

            this.world.SetState(this.world.CreateState());
            this.world.SetCapacity <Point>(100000);
            for (int i = 0; i < 100000; ++i)
            {
                this.world.AddEntity(new Point()
                {
                    position = Vector3.one, unitsCount = 99f, increaseRate = 1f
                }, updateFilters: false);
            }
            this.world.UpdateFilters <Point>();
            this.world.AddSystem <InputSystem>();
            this.world.AddSystem <PointsSystem>();
            this.world.SaveResetState();
        }

        if (Input.GetKeyDown(KeyCode.R) == true)
        {
            var newState = (IState <State>) this.world.CreateState();
            newState.Initialize(this.world, freeze: true, restore: false);
            newState.CopyFrom((State)this.savedState);
            this.world.SetState((State)newState);
            ((IWorldBase)this.world).Simulate(newState.tick);
        }

        if (Input.GetKeyDown(KeyCode.P) == true)
        {
            var historyModule = this.world.GetModule <StatesHistoryModule>();
            var state         = historyModule.GetStateBeforeTick(this.world.GetTick());
            Debug.Log("Tick: " + this.world.GetTick() + ", State Tick: " + state.tick);
        }

        if (Input.GetKey(KeyCode.F) == true)
        {
            var networkModule = this.world.GetModule <NetworkModule>();
            networkModule.RPC(this, this.testCallId, 1, Vector3.one);

            /*
             * var historyModule = this.world.GetModule<StatesHistoryModule>();
             *
             * var evt = new ME.ECS.StatesHistory.HistoryEvent() {
             *  tick = (ulong)Random.Range(0, this.world.GetTick()),
             *  order = 0,
             *  id = 123,
             * };
             * historyModule.AddEvent(evt);
             * Debug.Log("Add Event for tick: " + evt.tick + ", order: " + evt.order + ", method: " + evt.id);
             */
        }

        if (Input.GetKeyDown(KeyCode.T) == true)
        {
            /*var historyModule = this.world.GetModule<StatesHistoryModule>();
             * var evt = new ME.ECS.StatesHistory.HistoryEvent() {
             *  tick = 0UL,
             *  order = 0,
             * };
             * historyModule.AddEvent(evt);
             * Debug.Log("Add Event for tick: " + evt.tick + ", order: " + evt.order + ", method: " + evt.id);
             */
        }

        if (Input.GetKeyDown(KeyCode.S) == true)
        {
            var state = this.world.GetState();
            this.savedState = this.world.CreateState();
            this.savedState.Initialize(this.world, freeze: true, restore: false);
            this.savedState.CopyFrom(state);
        }

        if (this.world != null)
        {
            var dt = Time.deltaTime;
            this.world.Update(dt);
        }
    }