/// <summary> /// Set a world sound group or specified element enabled or disabled /// </summary> public bool SetSoundEnabled(WorldSoundGroup group, bool enable, int index = -1, bool immediate = false) { return(MtaClient.SetWorldSoundEnabled((int)group, index, enable, immediate)); }
/// <summary> /// This function allows you to check if certain world sound effects have not been disabled by setWorldSoundEnabled /// </summary> public bool IsSoundEnabled(WorldSoundGroup group, int index = -1) { return(MtaClient.IsWorldSoundEnabled((int)group, index)); }