public void NewGame() { GetComponent <CanvasUpdater>().onCanvasUpdate = true; GetComponent <CanvasUpdater>().canvasState = 0; GetComponent <CameraPositions>().CameraPos = 1; GetComponent <SelectButtons>().SetTexts(0); rotateWorld.worldturnforce = 0; rotateWorld.RotateAngle(18); }
public void Change(bool isPos) { if (isPos) { worldNum++; } else { worldNum--; } if (worldNum > 4) { worldNum = 0; } else if (worldNum < 0) { worldNum = 4; } switch (worldNum) { case 0: rotateWorld.RotateAngle(18); break; case 1: rotateWorld.RotateAngle(110); break; case 2: rotateWorld.RotateAngle(181); break; case 3: rotateWorld.RotateAngle(252); break; case 4: rotateWorld.RotateAngle(323); break; } SetTexts(worldNum); }