/// <summary> /// Teleports a player to another player /// </summary> /// <param name="player">The source player</param> /// <param name="target">The target player</param> public void TeleportPlayer(WorldPlayer player, WorldPlayer target) { if (player == null) { m_Client.Log.Add(FluidLogCategory.Suggestion, "Check if your player is null before attempting to use it."); return; } this.TeleportPlayer(player, target.GetBlockLocation()); }