Exemple #1
0
    public void OnArmyWorldUnitCreated(WorldUnit worldUnit)
    {
        WorldPawn worldMonsterPawn = this.GetWorldMonsterPawn(worldUnit);

        if (worldMonsterPawn != null)
        {
            worldMonsterPawn.WorldPawnFinalWorldOrientationChanged += this.WorldPawn_OnFinalWorldOrientationChanged;
        }
    }
Exemple #2
0
    public void OnArmyWorldUnitBeginAutoKillDelayPeriod(WorldUnit worldUnit)
    {
        WorldPawn worldMonsterPawn = this.GetWorldMonsterPawn(worldUnit);

        if (worldMonsterPawn != null)
        {
            worldMonsterPawn.WorldPawnFinalWorldOrientationChanged -= this.WorldPawn_OnFinalWorldOrientationChanged;
        }
    }
Exemple #3
0
    private WorldPawn GetWorldMonsterPawn(WorldUnit worldUnit)
    {
        WorldPawn result = null;

        for (int i = 0; i < worldUnit.WorldPawns.Length; i++)
        {
            WorldPawn worldPawn = worldUnit.WorldPawns[i];
            if (worldPawn != null && worldPawn.Unit.UnitDesign.Tags.Contains(Kaiju.MonsterUnitTag))
            {
                result = worldPawn;
                break;
            }
        }
        return(result);
    }