public static int FindPath(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); ClientWorld world; LuaObject.checkType <ClientWorld>(l, 2, out world); int start; LuaObject.checkType(l, 3, out start); int goal; LuaObject.checkType(l, 4, out goal); List <int> path; LuaObject.checkType <List <int> >(l, 5, out path); bool checkWaypointStatus; LuaObject.checkType(l, 6, out checkWaypointStatus); bool b = worldPathfinder.FindPath(world, start, goal, path, checkWaypointStatus); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int InitiatePathfind(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); worldPathfinder.InitiatePathfind(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_GoalNode(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, worldPathfinder.GoalNode); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { WorldPathfinder o = new WorldPathfinder(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AllocatePathNode(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); WorldPathNode o = worldPathfinder.AllocatePathNode(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int HasStartNode(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); bool b = worldPathfinder.HasStartNode(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetSolutionNext(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); WorldPathNode solutionNext = worldPathfinder.GetSolutionNext(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, solutionNext); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SearchStep(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); WorldPathfinder.SearchState e = worldPathfinder.SearchStep(); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)e); result = 2; } catch (Exception e2) { result = LuaObject.error(l, e2); } return(result); }
public static int AddSuccessor(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); WorldPathNode state; LuaObject.checkType <WorldPathNode>(l, 2, out state); worldPathfinder.AddSuccessor(state); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int CanMoveToWaypoint(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); int id; LuaObject.checkType(l, 2, out id); bool b = worldPathfinder.CanMoveToWaypoint(id); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetStartAndGoalStates(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); WorldPathNode start; LuaObject.checkType <WorldPathNode>(l, 2, out start); WorldPathNode goal; LuaObject.checkType <WorldPathNode>(l, 3, out goal); worldPathfinder.SetStartAndGoalStates(start, goal); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public void Init(int mapId) { MapId = mapId; var tmp = MapsManager.FromId(MapId); tmp.Cells.ForEachWithIndex((cellData, index) => { var cell = GetCell(index); cell.Text = cell.Id.ToString(); if (cellData.Los) { cell.State = CellState.NonWalkable; } if (cellData.Mov) { cell.State = CellState.Walkable; } }); Invalidate(); WPath = new WorldPathfinder(MapsManager.FromId(MapId), this); }
public void CanPathFromWorldList() { var start = "A"; var end = "D"; var world = ExampleWorld.Sample(); var traveler = new Traveler(); var got = WorldPathfinder.FindWorldPathToZone(world, start, end); var want = new List <Zone> { world.GetZoneByName("A"), world.GetZoneByName("C"), world.GetZoneByName("D") }; Assert.Equal(want.Count, got.Count); for (var i = 0; i < want.Count; i++) { Assert.Equal(want[i].Name, got[i].Name); } }
public static int GetWaypoint(IntPtr l) { int result; try { WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l); int id; LuaObject.checkType(l, 2, out id); ConfigDataWaypointInfo o; Vector2 o2; bool waypoint = worldPathfinder.GetWaypoint(id, out o, out o2); LuaObject.pushValue(l, true); LuaObject.pushValue(l, waypoint); LuaObject.pushValue(l, o); LuaObject.pushValue(l, o2); result = 4; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }