public static void Interact(this LocalInputHandler instance, WorldObjectView target, string collider = null) => _doActionStaticObjectInteraction.Invoke(instance, new object[] { target, collider ?? string.Empty });
public static void Interact(this LocalPlayerCharacterView instance, WorldObjectView target) { _doActionStaticObjectInteraction.Invoke(instance.InputHandler, new object[] { target, String.Empty }); }
public static void Interact(this LocalPlayerCharacterView instance, WorldObjectView target, string collider = null) => instance.InputHandler.Interact(target, collider);
private void checkDeath(WorldObject collisionObject, WorldObjectView[] worldObjectViews) { // If the object is dead, remove it and its view from the World and -View. if (collisionObject.Health <= 0) // --> object is dead { gameModel.World.RemoveWorldObject(collisionObject); /* If the object is a spaceship, delete the according player from the players list * and check whether there was only two players left, meaning the other player has won * the game. */ if (collisionObject is Spaceship) { Player[] players = gameModel.Players; foreach (Player player in players) { if (player.Spaceship == collisionObject) { gameModel.RemovePlayer(player); // checking whether the game has ended and determining the winner if (players.Length == 2) { if (players[0] == player) { gameHandler.OnGameEnded(players[1].PlayerId); } else { gameHandler.OnGameEnded(players[0].PlayerId); } } } } } } }