Exemple #1
0
    public override void Init()
    {
        //instantiate Queues for each Type in WorldObjectType enum
        objects = new Queue <WorldObject> [WorldObjectType.GetNames(typeof(WorldObjectType)).Length];
        for (int i = 0; i < objects.Length; i++)
        {
            objects[i] = new Queue <WorldObject>();
        }

        //auto sort prefabs array to make sure the indexes match the WorldObjectType enum
        WorldObject[] tempPrefabs = new WorldObject[prefabs.Length];

        for (int i = 0; i < tempPrefabs.Length; i++)
        {
            int newIndex = (int)prefabs[i].objectType;
            tempPrefabs[newIndex] = prefabs[i];
        }
        prefabs = tempPrefabs;
    }