Exemple #1
0
        public void AddDungeon(WorldModelRoot model, WorldModelHandler.WorldModelDefinition def)
        {
            var verts = new List <Vector3>();
            var tris  = new List <Triangle <uint> >();

            WorldModelHandler.InsertModelGeometry(verts, tris, def, model);
            AddData(verts, tris);
        }
Exemple #2
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        public static Matrix GetWmoDoodadTransformation(DoodadInstance inst, WorldModelHandler.WorldModelDefinition root)
        {
            var rootTransformation = GetTransformation(root);

            var translation  = Matrix.Translation(inst.Position);
            var scale        = Matrix.Scaling(new Vector3(inst.Scale));
            var rotation     = Matrix.RotationY(MathHelper.Pi);
            var quatRotation = Matrix.RotationQuaternion(new Quaternion(-inst.QuatY, inst.QuatZ, -inst.QuatX, inst.QuatW));

            return(scale * rotation * quatRotation * translation * rootTransformation);
        }
Exemple #3
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        private void ReadGlobalModel()
        {
            var fileChunk = Data.GetChunkByName("MWMO");
            var defChunk  = Data.GetChunkByName("MODF");

            if (fileChunk == null || defChunk == null)
            {
                return;
            }

            IsGlobalModel   = true;
            ModelDefinition = WorldModelHandler.WorldModelDefinition.Read(defChunk.GetStream());
            ModelFile       = fileChunk.GetStream().ReadCString();
        }
Exemple #4
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        private void ReadGlobalModel()
        {
            var fileChunk = Data.GetChunkByName("MWMO");
            var defChunk  = Data.GetChunkByName("MODF"); // this is null always

            if (fileChunk == null || defChunk == null)   // so this, returns...
            {
                return;
            }

            IsGlobalModel = true; // IsGLobalModel needs to be true... butwhen i do step by step

            ModelDefinition = WorldModelHandler.WorldModelDefinition.Read(defChunk.GetStream());
            ModelFile       = fileChunk.GetStream().ReadCString();
        }
Exemple #5
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 public WmoDrawer(Microsoft.Xna.Framework.Game game, string path, WorldModelHandler.WorldModelDefinition def) : base(game)
 {
     _path = path;
     _def  = def;
 }