Exemple #1
0
        public static byte[] CreateFormedParty(WorldMgr.party pt)
        {
            //Create new packet writer
            PacketWriter Writer = new PacketWriter();

            //Add opcode to packet
            Writer.Create(OperationCode.SERVER_FORMED_PARTY_CREATED);
            //Static byte
            Writer.Byte(1);
            //Party id
            Writer.DWord(pt.ptid);
            //0 Dword value
            Writer.DWord(0);
            //Party type
            Writer.Byte(pt.Type);
            //Party purpose
            Writer.Byte(pt.ptpurpose);
            //Party min level required
            Writer.Byte(pt.minlevel);
            //Party max level allowed
            Writer.Byte(pt.maxlevel);
            //Party name
            Writer.Text3(pt.partyname);
            //Return all bytes to send
            return(Writer.GetBytes());
        }
        public static byte[] Party_DataMember(WorldMgr.party p)
        {
            //Create new packet writer
            PacketWriter Writer = new PacketWriter();

            //Add opcode
            Writer.Create(OperationCode.SERVER_PARTYMEMBER_DATA);
            //Write static byte
            Writer.Byte(0xFF);
            //Write party id
            Writer.DWord(p.ptid);
            //Write leader id
            Writer.DWord(p.LeaderID);
            //Write byte party type
            Writer.Byte(p.Type);
            //Write total amount of members in party
            Writer.Byte(p.Members.Count);
            //Repeat for each member in party -1
            for (byte b = 0; b <= p.Members.Count - 1; b++)
            {
                //Get player detail information
                PlayerMgr PartyMemberInfo = Helpers.GetInformation.GetPlayer(p.Members[b]);
                //Calculate hp and mp
                int partyPercentMP = (int)Math.Round((decimal)(PartyMemberInfo.Character.Stat.SecondMP * 10) / PartyMemberInfo.Character.Stat.Mp) << 4;
                int partyPercentHP = (int)Math.Round((decimal)(PartyMemberInfo.Character.Stat.SecondHp * 10) / PartyMemberInfo.Character.Stat.Hp);
                //Set percent
                int partyPercent = partyPercentHP | partyPercentMP;
                //Write static byte
                Writer.Byte(0xff);
                //Write unique member id
                Writer.DWord(PartyMemberInfo.Character.Information.UniqueID);
                //Write character name
                Writer.Text(PartyMemberInfo.Character.Information.Name);
                //Write character model
                Writer.DWord(PartyMemberInfo.Character.Information.Model);
                //Write character level
                Writer.Byte(PartyMemberInfo.Character.Information.Level);
                //Write stat hp mp information
                Writer.Byte((byte)partyPercent);
                //Write x and y sector
                Writer.Byte(PartyMemberInfo.Character.Position.xSec);
                Writer.Byte(PartyMemberInfo.Character.Position.ySec);
                //Write x z y
                Writer.Word(Formule.packetx(PartyMemberInfo.Character.Position.x, PartyMemberInfo.Character.Position.xSec));
                Writer.Word(PartyMemberInfo.Character.Position.z);
                Writer.Word(Formule.packety(PartyMemberInfo.Character.Position.y, PartyMemberInfo.Character.Position.ySec));
                //Write double word 1
                Writer.Word(1);
                Writer.Word(1);
                //If player has a guild
                if (PartyMemberInfo.Character.Network.Guild.Name != null)
                {
                    //Write guild name
                    Writer.Text(PartyMemberInfo.Character.Network.Guild.Name);
                }
                //If player has no guild
                else
                {
                    //Write word 0 value
                    Writer.Word(0);
                }
                //Write static byte
                Writer.Byte(0);
                //Write dword
                Writer.DWord(0);
                Writer.DWord(0);
            }
            //Return all bytes for sending
            return(Writer.GetBytes());
        }