Exemple #1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            WorldRendererFactory factory = new WorldRendererFactory();

            renderer = factory.CreateRenderer(GraphicsDevice, Content);

            map.CreateEmptyRegion(new Position(0, 0), new Size(50, 50));

            var rand = new Random();

            foreach (var tile in map.AllTiles)
            {
                var tileCpy = tile;
                tileCpy.TransitionUR = (byte)rand.Next(renderer.TransitionURCount);
                tileCpy.TransitionUC = (byte)rand.Next(renderer.TransitionUCCount);
                tileCpy.TransitionUL = (byte)rand.Next(renderer.TransitionULCount);
            }

            for (int x = 3; x < 10; ++x)
            {
                for (int y = 3; y < 10; ++y)
                {
                    var tileRef = map[x, y];
                    tileRef.Id = 1;
                }
            }

            for (int x = 14; x < 25; ++x)
            {
                for (int y = 2; y < 8; ++y)
                {
                    var tileRef = map[x, y];
                    tileRef.Id = 2;
                }
            }

            for (int x = 6; x < 15; ++x)
            {
                for (int y = 8; y < 14; ++y)
                {
                    var tileRef = map[x, y];
                    tileRef.Id = 3;
                }
            }

            for (int x = 2; x < 7; ++x)
            {
                for (int y = 10; y < 18; ++y)
                {
                    var tileRef = map[x, y];
                    tileRef.Id = 5;
                }
            }

            for (int x = 13; x < 27; ++x)
            {
                for (int y = 12; y < 17; ++y)
                {
                    var tileRef = map[x, y];
                    tileRef.Id = 7;
                }
            }
        }