Exemple #1
0
    public void Save()
    {
        _worldEntityNetwork.worldEntity.name = armorName.text;
        _worldEntityNetwork.worldEntity.armour.resistance = int.Parse(armorName.text);

        _worldEntityNetwork.UpdateWorldEntity();
    }
Exemple #2
0
    public void Save()
    {
        _worldEntityNetwork.ChangeName(weaponName.text);
        var w = _worldEntityNetwork.worldEntity.weapon;

        w.numberOfDices = int.Parse(numberOfDices.text);
        w.dice          = (DiceType)dice.value;
        w.rangeMin      = int.Parse(rangeMin.text);
        w.rangeMax      = int.Parse(rangeMax.text);

        _worldEntityNetwork.UpdateWorldEntity();
    }
Exemple #3
0
    public void Save()
    {
        var c = _worldEntityNetwork.worldEntity.character;

        c.classesLevel = classesLevel.text;
        c.races        = races.text;
        c.alignment    = alignment.text;
        c.divinity     = divinity.text;
        c.age          = age.text;
        c.gender       = gender.text;
        c.height       = float.Parse(height.text);
        c.weight       = float.Parse(weight.text);
        c.eyes         = eyes.text;
        c.hair         = hair.text;
        c.skin         = skin.text;

        c.strenght     = int.Parse(strenght.text);
        c.dexterity    = int.Parse(dexterity.text);
        c.consitution  = int.Parse(consitution.text);
        c.intelligence = int.Parse(intelligence.text);
        c.wisdom       = int.Parse(wisdom.text);
        c.charisma     = int.Parse(charisma.text);

        c.armorClass        = int.Parse(armorClass.text);
        c.currentHitPoint   = int.Parse(currentHitPoint.text);
        c.temporaryHitPoint = int.Parse(temporaryHitPoint.text);
        c.speed             = int.Parse(speed.text);

        c.st_strenght     = int.Parse(st_strenght.text);
        c.st_dexterity    = int.Parse(st_dexterity.text);
        c.st_constitutio  = int.Parse(st_constitutio.text);
        c.st_intelligence = int.Parse(st_intelligence.text);
        c.st_wisdom       = int.Parse(st_wisdom.text);
        c.st_charisma     = int.Parse(st_charisma.text);

        _worldEntityNetwork.UpdateWorldEntity();
    }
Exemple #4
0
    public void Save()
    {
        _worldEntityNetwork.worldEntity.name = itemName.text;

        _worldEntityNetwork.UpdateWorldEntity();
    }