/// <summary> /// Tells the WorldBuilder to update the BuildingState /// </summary> /// <param name="newState">New state.</param> void SetBuildingState(WorldBuildingState newState) { WorldBuilder.Instance.BuildingState = newState; }
/// <summary> /// Tells the WorldBuilder to update the BuildingState /// </summary> /// <param name="newState">New state.</param> void SetBuildingState(WorldBuildingState newState) { ClientAPI.ScriptObject.GetComponent<WorldBuilder>().BuildingState = newState; }