private void Start() { // Make sure we have all the components in the scene we need. anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene."); } if (anchorManager != null && spatialMappingManager != null) { anchorManager.AttachAnchor(this.gameObject, SavedAnchorFriendlyName); } else { // If we don't have what we need to proceed, we may as well remove ourselves. Destroy(this); } }
private void Awake() { ImageTargetOffsetMaster.ImageTargets = ImageTargetOffsetSampleData.ImageTargets; _worldAnchorManager = GetComponent <WorldAnchorManager>(); _disposable = new CompositeDisposable(); }
private void Start() { DetermineParent(); if (SavedAnchorFriendlyName == string.Empty) { SavedAnchorFriendlyName = this.ObjectToPlace.name; } mainCamera = Camera.main; if (EnablePersistenceInWorldAnchor) { // Make sure we have all the components in the scene we need. anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("The EnablePersistenceInWorldAnchor flag expects that you have a WorldAnchorManager component in your scene."); } } if (EnablePersistenceInWorldAnchor || Placement == PlacementOptions.ForceSpatialMapping || Placement == PlacementOptions.FreeAndSpatialMapping) { // Make sure we have all the components in the scene we need. spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { Debug.LogError("The EnablePersistenceInWorldAnchor and Placement " + Placement.ToString() + " flags and expects that you have a SpatialMappingManager component in your scene."); } } if (anchorManager != null && spatialMappingManager != null) { anchorManager.AttachAnchor(gameObject, SavedAnchorFriendlyName); } }
protected virtual void Start() { // Make sure we have all the components in the scene we need. anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene."); } if (anchorManager != null && spatialMappingManager != null) { anchorManager.AttachAnchor(gameObject, SavedAnchorFriendlyName); } else { // If we don't have what we need to proceed, we may as well remove ourselves. Destroy(this); } if (PlaceParentOnTap) { if (ParentGameObjectToPlace != null && !gameObject.transform.IsChildOf(ParentGameObjectToPlace.transform)) { Debug.LogError("The specified parent object is not a parent of this object."); } DetermineParent(); } }
// Use this for initialization void Start() { ttsMgr = GetComponent <TextToSpeechManager>(); if (ttsMgr == null) { Debug.LogError("TextToSpeechManager Required"); } anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene."); } if (anchorManager != null && spatialMappingManager != null) { anchorManager.AttachAnchor(this.gameObject, SavedAnchorFriendlyName); ttsMgr.SpeakText("Anchor Locked"); } else { ttsMgr.SpeakText("Cannot Lock Anchor"); } }
public void OnInputClicked(InputClickedEventData eventData) { if (eventData.used) { return; } eventData.Use(); // This debug statement helps to identify the scale in Unity of the augmented // columns and panels which we will need to accurate place the augmentations. // Debug.Log("Panel Object lossyScale: x: " + transform.lossyScale.x // + " y: " + transform.lossyScale.y // + " z: " + transform.lossyScale.z); // CustomAudioManager.Instance.PlayInputClicked(); WorldAnchorManager anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.Log("Anchor manager not found, please attach it to scene!"); return; } GameObject anchoredClone = null; anchoredClone = GameObject.Instantiate(PrefabsManager.Instance.fixedPanel , gameObject.transform.position , gameObject.transform.rotation); anchoredClone.transform.localScale = gameObject.transform.lossyScale; anchorManager.AttachAnchor(anchoredClone, gameObject.transform.parent.name); anchoredClone.GetComponent <FixedPanel>().RegisterImageTarget(gameObject.transform.parent.gameObject); }
public void TestGenerateAnchorNameFromParameter() { const string expected = "AnchorName"; var gameObject = new GameObject(); var result = WorldAnchorManager.GenerateAnchorName(gameObject, expected); Assert.That(result, Is.EqualTo(expected)); }
private void Awake() { m_udpHelper = GameObject.FindObjectOfType <UDPHelper>(); m_appState = GameObject.FindObjectOfType <HololensAppState>(); m_worldAnchorManager = GameObject.FindObjectOfType <WorldAnchorManager>(); }
private new void Start() { base.Start(); _anchorStore = WorldAnchorManager.Instance; _anchorName = "lola_" + target.gameObject.name; if (_anchorStore == null) { Debug.LogError("This scripts expects a WorldAnchorManager component to exist in the scene"); } }
/** * Set the data for this info board. * * @param recognizedArtwork the recognized artwork information * @param placement initial info board placement * @param artwork data artwork for this info board * @param middlePoint middle point of the recognized artwork */ public void SetData(RecognizedArtwork recognizedArtwork, InfoBoardPlacement placement, Artwork artwork, Vector3 middlePoint) { this.anchorManager = WorldAnchorManager.Instance; this.logger = DebugLogger.Instance; this.infoCanvas = InfoCanvas.Instance; this.arrows = UIArrows.Instance; this.recognizedArtwork = recognizedArtwork; this.currentPlacement = placement; this.artwork = artwork; this.middlePoint = middlePoint; StartCoroutine(Initialize()); }
// Use this for initialization void Start() { anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene."); } }
void OnDestroy() { WorldAnchorManager anchorManager = WorldAnchorManager.Instance; if (anchorManager != null && imageTarget != null) { anchorManager.RemoveAnchor(imageTarget.name); } if (imageTarget != null) { imageTarget.SetActive(true); } }
/** * Use this for initialization. */ private void Start() { // Variable initialization (the other variables are set by a 'SetNewData' call) this.valid = false; // Get reference to other scripts in the scene this.anchorManager = WorldAnchorManager.Instance; this.spatialMapping = SpatialMappingManager.Instance; this.logger = DebugLogger.Instance; // Deactivate this script if necessary components are missing if ((this.infoBoard == null) || (this.scanningArea == null) || (this.artwork == null) || (this.anchorManager == null) || (this.spatialMapping == null) || (this.logger == null)) { Debug.LogError("RecognizedArtwork: Script references not set properly."); this.enabled = false; } }
private void Start() { anchorManager = WorldAnchorManager.Instance; var spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { return; } mappingObserver = spatialMappingManager.Source as SpatialMappingObserver; if (mappingObserver != null) { mappingObserver.SurfaceAdded += SouvenirManager_OnMappingChanged; } }
// Use this for initialization void Start() { anchorManager = WorldAnchorManager.Instance; anchorName = gameObject.name; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene."); } if (anchorManager != null && spatialMappingManager != null) { anchorManager.AttachAnchor(this.gameObject, anchorName); // ensures light UI is set at the proper position and rotation relative to parent foreach (Transform child in transform) { if (child.name == "HoloLightContainer(Clone)") { var defaultHeight = child.localPosition.y; child.localRotation = Quaternion.Euler(new Vector3(0, child.rotation.y, child.rotation.z)); child.localPosition = new Vector3(0, defaultHeight, 0); } } //if (gameObject.transform.GetChild(0)) { // var child = this.gameObject.transform.GetChild(0); // Debug.Log("here is child name: " + child.name); // var defaultHeight = child.localPosition.y; // child.localRotation = Quaternion.Euler(new Vector3(0, child.rotation.y, child.rotation.z)); // child.localPosition = new Vector3(0, defaultHeight, 0); //}; } else { // If we don't have what we need to proceed, we may as well remove ourselves. Destroy(this); } }
// Start is called before the first frame update void Start() { binAnchorName = string.Format("anchor_{0}", gameObject.name); worldAnchorManagerRef = WorldAnchorManager.Instance; if (PlayerPrefs.GetString("AR_exp_stop_aruwp_lib", "false").Equals("true")) { if (worldAnchorManagerRef != null) { worldAnchorManagerRef.AttachAnchor(gameObject, binAnchorName); } else { Destroy(this); } } }
private void Start() { if (WhichDeviceManager.Instance.IsHoloLens()) { if (ViveOrigin == null) { Debug.LogError("ViveOrigin cannot be null"); } worldAnchorManager = GameObject.FindObjectOfType <WorldAnchorManager>(); if (worldAnchorManager == null) { Debug.LogError("worldAnchorManager cannot be null"); } LoadAnchorMarkers(); } }
// Use this for initialization void Start() { CurrentState = ControlState.WaitingForAnchorStore; ttsMgr = GetComponent <TextToSpeechManager>(); if (ttsMgr == null) { Debug.LogError("TextToSpeechManager Required"); } anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } WorldAnchorStore.GetAsync(AnchorStoreReady); }
private void saveAnchor() { int data = SaveHandler.getFirstEmptyAnchorSpot(); name = SaveHandler.saveDataWrapper.anchorData[data].id + ""; SaveHandler.saveDataWrapper.anchorData[data].SpatialAnchorID = name; SaveHandler.saveDataWrapper.anchorData[data].unityLocation = transform.position; SaveHandler.allAnchors.Add(gameObject); SaveHandler.Save(); anchorData = SaveHandler.saveDataWrapper.anchorData[data]; if (worldAnchorManager == null) { worldAnchorManager = GameObject.Find("AnchorManager").GetComponent <WorldAnchorManager>(); } // add the anchor component #if !UNITY_EDITOR worldAnchorManager.AttachAnchor(gameObject, name); #endif }
/// <summary> /// Initializes the component. /// </summary> private void Start() { // Temporary if (TargetGameObject == null) { TargetGameObject = gameObject; } if (AnchorId == null) { AnchorId = Guid.NewGuid().ToString(); } anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } var placeableComponent = gameObject.GetComponentInChildren <Placeable>(true); if (placeableComponent != null) { placeableComponent.TargetGameObject = TargetGameObject; } var rotatableComponent = gameObject.GetComponentInChildren <Rotatable>(true); if (rotatableComponent != null) { rotatableComponent.TargetGameObject = TargetGameObject; } var scalableComponent = gameObject.GetComponentInChildren <Scalable>(true); if (scalableComponent != null) { scalableComponent.TargetGameObject = TargetGameObject; scalableComponent.ScalingLimitZoneEntered += AdjustmentBoxSetWarningColor; scalableComponent.ScalingLimitZoneExited += AdjustmentBoxSetDefaultColor; } }
private void AttachAnchor() { this.Manager = new WorldAnchorManager(); this.Manager.AttachAnchor(this.gameObject); }
void Start() { anchorManager = WorldAnchorManager.Instance; SaveAnchor(); }
/** * This method is called when the user has clicked on this GameObject. * * @param eventData input click event data */ public void OnInputClicked(InputClickedEventData eventData) { if ((this.size == PaladinSizes.Small) && (!this.interpolating)) { #if UNITY_EDITOR GameObject paladin = Instantiate(this.gameObject); PaladinController ctrl = paladin.GetComponent <PaladinController>(); ctrl.ResetSword(); ctrl.Grow(this.transform.parent, this.gameObject); this.gameObject.SetActive(false); #else this.anchorManager = WorldAnchorManager.Instance; bool found = false; // Check if we have already instantiated a world anchor if (this.assetAnchor != null) { GameObject paladin = Instantiate(this.gameObject, this.assetAnchor.transform); PaladinController ctrl = paladin.GetComponent <PaladinController>(); ctrl.ResetSword(); ctrl.Grow(this.assetAnchor.transform, this.gameObject); this.gameObject.SetActive(false); found = true; } else if (this.anchorManager != null) { // Check if a world anchor for this asset exists UnityEngine.VR.WSA.Persistence.WorldAnchorStore store = this.anchorManager.AnchorStore; if (store != null) { string[] ids = store.GetAllIds(); for (int index = 0; (index < ids.Length) && !found; index++) { if (ids[index].Equals(ANCHOR_ID)) { this.assetAnchor = Instantiate(this.worldAnchorParent); this.anchorManager.AttachAnchor(this.assetAnchor, ANCHOR_ID); GameObject paladin = Instantiate(this.gameObject, this.assetAnchor.transform); PaladinController ctrl = paladin.GetComponent <PaladinController>(); ctrl.ResetSword(); ctrl.Grow(this.assetAnchor.transform, this.gameObject); this.gameObject.SetActive(false); found = true; } } } } // Try to query SpatialUnderstanding if a world anchor was not found if (!found && (this.anchorManager != null)) { SpatialUnderstanding suInstance = SpatialUnderstanding.Instance; PlacementSolver solver = PlacementSolver.Instance; if ((suInstance != null) && (solver != null) && InputManager.IsInitialized && (suInstance.ScanState == SpatialUnderstanding.ScanStates.Done) && suInstance.AllowSpatialUnderstanding) { InputManager.Instance.PushInputDisable(); solver.Query_OnFloor_NearPoint(this.transform.parent.position, false, this.HandlePlacementQuery); } } #endif } else if ((this.size == PaladinSizes.Big) && (!this.interpolating)) { this.Die(); } }
// Start is called before the first frame update void Start() { worldAnchorManager = GameObject.Find("AnchorManager").GetComponent <WorldAnchorManager>(); currentMode = UIProperties.saveDataMode; StartCoroutine(CheckIfSaved()); }
public void Init(string id, WorldAnchorManager worldAnchorManager) { this.Id = id; this.worldAnchorManager = worldAnchorManager; this.gameObject.name = "AnchorMarker [" + this.Id + "]"; }
void Awake() { Instance = this; }
public void Start() { SphereCollider = GetComponent <SphereCollider>(); worldAnchorManager = GameObject.Find("AnchorManager").GetComponent <WorldAnchorManager>(); }
void Awake() { MyManager = gameObject.GetComponent <WorldAnchorManager>(); }
protected virtual void Start() { //状态机绑定 ver1 = transform.position; /////////////////// Lerpfirst.OnUpdate = LerpUpdat; move.OnEnter = OnInputClicked; move.OnUpdate = MoveUpdate; move.OnLeave = OnInputClicked; rotate.OnEnter = EnterRotate; rotate.OnLeave = LeaveRoate; changecolor.OnLeave = LeaveChangColor; delet.OnEnter = Delet; //初始化状态 // STATE = ido; selfmaterial = GetComponentInChildren <MeshRenderer>().material; Debug.Log(selfmaterial); // WorldSpaceUI.Instance.e_tap += HitOnMe; // Make sure we have all the components in the scene we need. anchorManager = WorldAnchorManager.Instance; if (anchorManager == null) { Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene."); } spatialMappingManager = SpatialMappingManager.Instance; if (spatialMappingManager == null) { Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene."); } if (anchorManager != null && spatialMappingManager != null) { // If we are not starting out with actively placing the object, give it a World Anchor if (!IsBeingPlaced) { // anchorManager.AttachAnchor(gameObject, SavedAnchorFriendlyName); } } else { // If we don't have what we need to proceed, we may as well remove ourselves. Destroy(this); } if (PlaceParentOnTap) { if (ParentGameObjectToPlace != null && !gameObject.transform.IsChildOf(ParentGameObjectToPlace.transform)) { Debug.LogError("The specified parent object is not a parent of this object."); } DetermineParent(); } if (transform.Find("id_debuggertext") != null) { id_debuggertext = transform.Find("id_debuggertext").GetComponent <TextMesh>(); localpos_debuggertext = transform.Find("localpos_debuggertext").GetComponent <TextMesh>(); id_debuggertext.text = "我的ID::" + myID.ToString(); } }