Exemple #1
0
        public SingleContainerInterface(World.WorldManager world, UniversalCoords coords, sbyte slotCount)
            : base(world, InterfaceType.Chest, slotCount)
        {
            Coords = coords;

            Load();
        }
Exemple #2
0
        internal SingleContainerInterface(World.WorldManager world, InterfaceType interfaceType, UniversalCoords coords, sbyte slotCount)
            : base(world, interfaceType, slotCount)
        {
            Coords = coords;

            Load();
        }
Exemple #3
0
        public void LoadWorld(GameStateType previousState, GameInputType input)
        {
            HUD.SetActive(true);
            LoadingScreen.SetActive(true);
            PlayerManager playerManager = PlayerMenu.GetComponent <PlayerMenuController>().SelectedPlayer;

            World = WorldMenu.GetComponent <WorldMenuController>().SelectedWorld;
            World.Setup(playerManager);
            World.SpawnPlayer();
            PlayerCamera.SetActive(true);
            Time.timeScale = 1;
        }