public SingleContainerInterface(World.WorldManager world, UniversalCoords coords, sbyte slotCount) : base(world, InterfaceType.Chest, slotCount) { Coords = coords; Load(); }
internal SingleContainerInterface(World.WorldManager world, InterfaceType interfaceType, UniversalCoords coords, sbyte slotCount) : base(world, interfaceType, slotCount) { Coords = coords; Load(); }
public void LoadWorld(GameStateType previousState, GameInputType input) { HUD.SetActive(true); LoadingScreen.SetActive(true); PlayerManager playerManager = PlayerMenu.GetComponent <PlayerMenuController>().SelectedPlayer; World = WorldMenu.GetComponent <WorldMenuController>().SelectedWorld; World.Setup(playerManager); World.SpawnPlayer(); PlayerCamera.SetActive(true); Time.timeScale = 1; }