Exemple #1
0
 public override void InitializeStates(out BaseState default_state)
 {
     default_state     = off;
     base.serializable = true;
     off.EventTransition(GameHashes.OperationalChanged, on, (Instance smi) => smi.master.GetComponent <Operational>().IsOperational).PlayAnim("off");
     on.EventTransition(GameHashes.OperationalChanged, off, (Instance smi) => !smi.master.GetComponent <Operational>().IsOperational).EventTransition(GameHashes.ActiveChanged, working.pre, (Instance smi) => smi.master.GetComponent <Operational>().IsActive).PlayAnim("on");
     working.DefaultState(working.pre);
     working.pre.PlayAnim("working_pre").OnAnimQueueComplete(working.loop);
     working.loop.PlayAnim("working_loop", KAnim.PlayMode.Loop).EventTransition(GameHashes.ActiveChanged, off, (Instance smi) => (Object)masterTarget.Get(smi) != (Object)null && !smi.master.GetComponent <Operational>().IsActive);
 }