//-----------------------------------------------------------------------------------------------
    private WorkingMap ConstructActiveMapFromBaseMap(int indexIntoMapList)
    {
        WorkingMap activeMap = new WorkingMap();

        activeMap.AddMap(m_influenceSystemRef.InfluenceMaps[indexIntoMapList], 1f);
        activeMap.Normalize();
        return(activeMap);
    }
Exemple #2
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    //-----------------------------------------------------------------------------------------------
    public override void Run()
    {
        OperatorParam influenceMapParamName = FindParamWithName("Influence");

        // Can't exactly move if we don't have a goal
        if (influenceMapParamName == null)
        {
            return;
        }

        string[] mapIdentifiers = influenceMapParamName.Value.Split('_');

        // Determine map type
        InfluenceSystem   influenceSys = InfluenceSystem.GetInstance();
        InfluenceMapPoint mapPoint;

        if (mapIdentifiers[0].Equals("Base", StringComparison.CurrentCultureIgnoreCase))
        {
            WorkingMap queryMap = new WorkingMap();
            queryMap.AddMap(influenceSys.GetInfluenceMapByIDWithTag(mapIdentifiers[1], mapIdentifiers[2]));
            queryMap.Normalize();
            mapPoint = queryMap.GetPointOfHighestInfluence();
        }
        else if (mapIdentifiers[0].Equals("Formula", StringComparison.CurrentCultureIgnoreCase))
        {
            MapFormula formulaToUse = influenceSys.GetMapFormulaByID(mapIdentifiers[1]);
            WorkingMap queryMap     = formulaToUse.ConstructMapFromFormula();
            mapPoint = queryMap.GetPointOfHighestInfluence();
        }
        else
        {
            throw new ArgumentException("Invalid name for influence map in move to operator!");
        }

        InfluenceObjectWorldPoint worldPoint = influenceSys.ConvertMapPosToWorldPos(mapPoint);
        Vector2 newLocation = new Vector2(worldPoint.x, worldPoint.y);

        AgentToOperateOn.transform.position = newLocation;

        InfluenceGameManager influenceManager = GameObject.FindObjectOfType <InfluenceGameManager>();

        influenceManager.UpdateInfluenceSystem();
    }