static void RecruitFormerHuman(Pawn pawn)
 {
     if (pawn?.IsSapientFormerHuman() == true)
     {
         Worker_FormerHumanRecruitAttempt.DoRecruit(pawn.Map.mapPawns.FreeColonists.FirstOrDefault(), pawn, 1f);
         DebugActionsUtility.DustPuffFrom(pawn);
     }
 }
        static void RecruitFormerHuman(Pawn pawn)
        {
            var sapienceState = pawn?.GetSapienceState();

            if (sapienceState?.IsFormerHuman == true)
            {
                Worker_FormerHumanRecruitAttempt.DoRecruit(pawn.Map.mapPawns.FreeColonists.FirstOrDefault(), pawn, 1f);
                DebugActionsUtility.DustPuffFrom(pawn);
            }
        }