private void Update() { if (Input.GetKeyDown(KeyCode.W) && jumpEnable) { GetComponent <Rigidbody2D>().AddForce(baseJumpHeight * motorCortexContainer.GetWorkerCount(), ForceMode2D.Impulse); } if (Input.GetKey(KeyCode.W)) { animator.SetInteger("PlayerWalking", 0); } animator.SetInteger("PlayerAttacking", 0); if (Input.GetKey(KeyCode.A)) { animator.SetInteger("PlayerWalking", 1); } animator.SetInteger("PlayerAttacking", 0); if (Input.GetKey(KeyCode.D)) { animator.SetInteger("PlayerWalking", 1); } animator.SetInteger("PlayerAttacking", 0); if (Input.GetKey(KeyCode.Space)) { animator.SetInteger("PlayerAttacking", 1); } animator.SetInteger("PlayerWalking", 0); }
private void Update() { if (Input.GetKeyDown(KeyCode.W) && jumpEnable) { GetComponent <Rigidbody2D>().AddForce(baseJumpHeight * motorCortexContainer.GetWorkerCount(), ForceMode2D.Impulse); } }