public static void LoadOneComputer(string computer_file)
    {
        GameObject computer;

        computer = GameObject.Find("Computer");
        //Debug.Log("user_app_path" + user_app_path + " file [" + computer_file+"]");
        string cdir  = System.IO.Path.Combine(GameLoadBehavior.user_app_path, COMPUTERS);
        string cfile = System.IO.Path.Combine(cdir, computer_file);
        //Debug.Log("computer " + cdir);
        GameObject       new_c  = Instantiate(computer, new Vector3(1.0F, 0, 0), Quaternion.identity);
        ComputerBehavior script = (ComputerBehavior)new_c.GetComponent(typeof(ComputerBehavior));

        script.SetFilePath(cfile);
        new_c.SetActive(true);
        script.LoadComponent();
        script.LoadComputer();
        int pos = script.position;

        //Debug.Log("LoadComputers " + script.computer_name + " pos is " + pos);
        if (pos < 0)
        {
            Debug.Log("LoadOneComputer got invalid pos for " + script.component_name);
            return;
        }
        WorkSpaceScript.WorkSpace ws = WorkSpaceScript.GetWorkSpace(pos);
        int   slot = ws.AddComputer(script.component_name);
        float xf, zf;

        ccUtils.GridTo3dPos(ws.x, ws.y, out xf, out zf);
        //Debug.Log(ws.x + " " + ws.y + " " + xf + " " + zf);
        Vector3 v = new Vector3(xf, 0.5f, zf);

        new_c.transform.position = v;
    }
Exemple #2
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    public static void LoadOneComputer(string computer_file)
    {
        GameObject computer;

        computer = GameObject.Find("Computer");
        //Debug.Log("user_app_path" + user_app_path + " file [" + computer_file+"]");
        string cdir  = System.IO.Path.Combine(GameLoadBehavior.user_app_path, COMPUTERS);
        string cfile = System.IO.Path.Combine(cdir, computer_file);

        Debug.Log("computer " + cdir);
        GameObject       new_c  = Instantiate(computer, new Vector3(1.0F, 0, 0), Quaternion.identity);
        ComputerBehavior script = (ComputerBehavior)new_c.GetComponent(typeof(ComputerBehavior));

        script.SetFilePath(cfile);
        new_c.SetActive(true);
        script.LoadComponent();
        script.LoadComputerInfoFromFile();
        script.hw = hw_name;
        //This is the part that will hopefully load the correct assets from dict
        SkinnedMeshRenderer this_render = new_c.GetComponent <SkinnedMeshRenderer>();

        try
        {
            this_render.sharedMesh = CatalogBehavior.object_mesh_dict[script.hw];
        } catch (KeyNotFoundException)
        {
            Debug.Log("Key Exception in object_mesh_dict caused by " + script.hw);
        }
        try
        {
            this_render.material = CatalogBehavior.object_mat_dict[script.hw];
        } catch (KeyNotFoundException)
        {
            Debug.Log("Key Exception in object_mat_dict caused by  " + script.hw);
        }
        int pos = script.position;

        //Debug.Log("LoadComputers " + script.computer_name + " pos is " + pos);
        if (pos < 0)
        {
            Debug.Log("LoadOneComputer got invalid pos for " + script.component_name);
            return;
        }
        WorkSpaceScript.WorkSpace ws = WorkSpaceScript.GetWorkSpace(pos);
        int   slot = ws.AddComputer(script.component_name);
        float xf, zf;

        ccUtils.GridTo3dPos(ws.x, ws.y, out xf, out zf);
        //Debug.Log(ws.x + " " + ws.y + " " + xf + " " + zf);
        Vector3 v = new Vector3(xf, 0.5f, zf);

        new_c.transform.position = v;
    }