public void SetState(WorkItemStateEnum state)
        {
            switch (state)
            {
            case WorkItemStateEnum.Active:
                _item.State = state;
                break;

            case WorkItemStateEnum.Proposed:
                Console.WriteLine("Work item is already proposed.");
                break;

            default:
                Console.WriteLine("Work item is not Active.");
                break;
            }
        }
        public void SetState(WorkItemStateEnum state)
        {
            switch (state)
            {
            case WorkItemStateEnum.Proposed:
                Console.WriteLine("Can't set work item to proposed.");
                break;

            case WorkItemStateEnum.Active:
            case WorkItemStateEnum.Closed:
                _item.State = state;
                break;

            case WorkItemStateEnum.Resolved:
                Console.WriteLine("Work item is already resolved.");
                break;
            }
        }
Exemple #3
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        public void SetState(WorkItemStateEnum state)
        {
            switch (state)
            {
            case WorkItemStateEnum.Active:
                Console.WriteLine("Work item is already in active state");
                break;

            case WorkItemStateEnum.Proposed:
            case WorkItemStateEnum.Resolved:
                _item.State = state;
                break;

            default:
                Console.WriteLine("Work item is in Active state");
                break;
            }
        }
Exemple #4
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 public void SetState(WorkItemStateEnum state)
 {
     stateCommands.SetState(state);
 }
Exemple #5
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 public void SetState(WorkItemStateEnum state)
 {
     Console.WriteLine("Work item is closed and can't change the state.");
 }