public List<GameObject> ParseWordFromRow(List<List<GameObject>> blockWord)
    {
        string wordString = "";
        List<string> validWords = new List<string>();
        Dictionary<string, int> wordScores = new Dictionary<string, int>();

        var words = WordStore.GetWords();
        foreach (List<GameObject> blockList in blockWord)
        {
            wordString = ParseWord(blockList);

            foreach (string validWord in words)
            {
                if (wordString.Contains(validWord))
                {
                    validWords.Add(validWord);
                }
            }
            if(validWords != null && validWords.Count > 0)
            {
                foreach (var validWord in validWords)
                {
                    var score = scoreHandler.CalculateScore(validWord);
                    wordScores.Add(validWord, score);
                }
                var highestScoringWord = wordScores.OrderByDescending(x => x.Value).First().Key;

                return FilterBlocks(blockList, highestScoringWord);
            }

            //Set the string back to empty if the word was not found.
            wordString = string.Empty;
        }
        return new List<GameObject>();
    }