void OnTriggerEnter(Collider col) { //Debug.Log("Collider triggered" + col.name); if (col.gameObject.tag == "Word") { wordManager.lives -= 1; wordManager.ClearActiveWord(); if (wordManager.lives == 2) { Destroy(wordManager.heart1); } if (wordManager.lives == 1) { Destroy(wordManager.heart2); } if (wordManager.lives == 0) { Destroy(wordManager.heart3); wordManager.GameOver(); } } }