public override void SetupShop(int type, Chest shop, ref int nextSlot) { Player player = Main.player[Main.myPlayer]; FargoSoulsPlayer modPlayer = player.GetModPlayer <FargoSoulsPlayer>(); if (modPlayer.WoodEnchantActive) { WoodEnchant.WoodDiscount(shop); } }
public override void UpdateAccessory(Player player, bool hideVisual) { FargoSoulsPlayer modPlayer = player.GetModPlayer <FargoSoulsPlayer>(); modPlayer.WoodForce = true; WoodEnchant.WoodEffect(player); BorealWoodEnchant.BorealEffect(player); modPlayer.MahoganyEnchantActive = true; EbonwoodEnchant.EbonwoodEffect(player); ShadewoodEnchant.ShadewoodEffect(player); PalmWoodEnchant.PalmEffect(player); PearlwoodEnchant.PearlwoodEffect(player); }