// Use this for initialization public override void Awake() { _spriteManager = this.GetComponent <WolfSpriteManager>(); Name = monsterName; MaxHealth = health; Height = height; base.Awake(); }
// Use this for initialization void Start() { _wolfAI = this.GetComponent <WolfFollow>(); _spriteManager = this.GetComponent <WolfSpriteManager>(); _animator = this.GetComponentInChildren <tk2dSpriteAnimator>(); _animator.AnimationEventTriggered += AnimationEventHandler; _cameraShake = GameObject.FindGameObjectWithTag("Camera").GetComponent <CameraShake>(); _audioManager = GameObject.FindGameObjectWithTag("Audio Manager").GetComponent <AudioManager>(); _canMove = true; }