static void Postfix(WolfDen __result)
        {
            Cell cell = World.inst.GetCellData(__result.transform.position);

            if (cell != null)
            {
                CellMark mark = ElevationManager.GetCellMark(cell);
                if (mark != null)
                {
                    __result.transform.position = new Vector3(__result.transform.position.x, mark.Elevation, __result.transform.position.z);
                }
            }
        }
Exemple #2
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    public override bool CheckProceduralPrecondition(GameObject agent, BlackBoard bb)
    {
        WolfDen[] dens        = bb.GetData("wolfDen") as WolfDen[];
        WolfDen   closest     = null;
        float     closestDist = 0;

        foreach (WolfDen den in dens)
        {
            if (den.WolfNum <= 0)
            {
                continue;
            }
            if (closest == null)
            {
                // first one, so choose it for now
                closest     = den;
                closestDist = (den.gameObject.transform.position - agent.transform.position).magnitude;
            }
            else
            {
                // is this one closer than the last?
                float dist = (den.gameObject.transform.position - agent.transform.position).magnitude;
                if (dist < closestDist)
                {
                    // we found a closer one, use it
                    closest     = den;
                    closestDist = dist;
                }
            }
        }
        if (closest == null)
        {
            return(false);
        }

        targetWolf = closest;
        target     = targetWolf.gameObject;

        return(closest != null);
    }
Exemple #3
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 public override void Reset()
 {
     finishHunt = false;
     targetWolf = null;
     startTime  = 0;
 }