static void Postfix(WolfDen __result) { Cell cell = World.inst.GetCellData(__result.transform.position); if (cell != null) { CellMark mark = ElevationManager.GetCellMark(cell); if (mark != null) { __result.transform.position = new Vector3(__result.transform.position.x, mark.Elevation, __result.transform.position.z); } } }
public override bool CheckProceduralPrecondition(GameObject agent, BlackBoard bb) { WolfDen[] dens = bb.GetData("wolfDen") as WolfDen[]; WolfDen closest = null; float closestDist = 0; foreach (WolfDen den in dens) { if (den.WolfNum <= 0) { continue; } if (closest == null) { // first one, so choose it for now closest = den; closestDist = (den.gameObject.transform.position - agent.transform.position).magnitude; } else { // is this one closer than the last? float dist = (den.gameObject.transform.position - agent.transform.position).magnitude; if (dist < closestDist) { // we found a closer one, use it closest = den; closestDist = dist; } } } if (closest == null) { return(false); } targetWolf = closest; target = targetWolf.gameObject; return(closest != null); }
public override void Reset() { finishHunt = false; targetWolf = null; startTime = 0; }