/// <summary> /// Constructor /// </summary> /// <param name="PlayerNumber">Player ID (1-4)</param> public ControllerDevice(int PlayerNumber, WndParam MainWindow) { _Player = PlayerNumber; _WndParam = MainWindow; // Default virtual buttons are : // P1 Middle => 0x2E [C] // P2 Middle => 0x2F [V] // P3 Middle => 0x30 [B] // P4 Middle => 0x31 [N] _DiK_VirtualMiddleButton = (byte)(0x2D + _Player); // P1 Right => 0x21 [F] // P2 Right => 0x22 [G] // P3 Right => 0x23 [H] // P4 Right => 0x24 [J] _DiK_VirtualRightButton = (byte)(0x20 + _Player); }
public Uc_GUI_PlayerDevice(ControllerDevice Device, WndParam MainWindow) { InitializeComponent(); _PlayerDevice = Device; _WndParam = MainWindow; Lbl_Player.Text = "P" + _PlayerDevice.Player.ToString() + " Device :"; //GUI init AddDevice(""); //Gamepad buttons SetGamepadKey(Cbox_Pad_MouseLeft, _PlayerDevice.Gamepad_LeftClick); SetGamepadKey(Cbox_Pad_MouseMiddle, _PlayerDevice.Gamepad_MiddleClick); SetGamepadKey(Cbox_Pad_MouseRight, _PlayerDevice.Gamepad_RightClick); //Analog stick if (_PlayerDevice.Gamepad_Stick.Equals("L")) { SetGamepadAxis("Left Stick"); } else { SetGamepadAxis("Right Stick"); } //Vibrations if (_PlayerDevice.Gamepad_VibrationEnabled == 1) { SetVibrationEnabled(true); } else { SetVibrationEnabled(false); } SetVibrationLength(_PlayerDevice.Gamepad_VibrationLength); SetVibrationStrength(_PlayerDevice.Gamepad_VibrationStrength); }