Exemple #1
0
    private void SetWndStyleExt()
    {
        switch (mWndStyleExt)
        {
        case StyleExt.Alpha:
        {
            if (null == WndObject.GetComponent <TweenAlpha>())
            {
                TweenAlpha Ta = WndObject.AddComponent <TweenAlpha>();
                Ta.to    = 0.0f;
                Ta.delay = 2.0f;
            }
            if (null == WndObject.GetComponent <AutoClose>())
            {
                WndObject.AddComponent <AutoClose>();
            }
        }
            ChangeWndStyleExt();
            break;

        case StyleExt.Toast:
        {
            if (null == WndObject.GetComponent <AutoClose>())
            {
                WndObject.AddComponent <AutoClose>();
            }
        }
            ChangeWndStyleExt();
            break;

        default:
            break;
        }
    }
    void Init()
    {
        WndObject.AddComponent <ControlHelper>().ControlHelpUpdate = UpdateTimeCounter;
        UIEventListener.Get(Control("QuitLevel")).onClick          = OnClickBacktoMainTown;
        UIEventListener.Get(Control("Continue")).onClick           = OnClickBtnContinueGame;
        UIEventListener.Get(Control("SoundBtn")).onClick           = OnSoundClick;
        mPauseRoot = Control("PauseRoot");
        mCounter   = Control("TimeCounter");
        mCounter.SetActive(false);

//		SoundBtn = Control("SoundBtn");
//		SoundBtn.SetActive(false);
        SeateToScene();
    }
Exemple #3
0
    void Init()
    {
        WndObject.AddComponent <ControlHelper>().ControlHelpUpdate = UpdateTimeCounter;
        UIEventListener.Get(Control("BtnReturn")).onClick          = OnClickBtnBacktoMain;
        UIEventListener.Get(Control("BtnRevive")).onClick          = OnClickBtnRelive;

        mRoleDeadRoot = Control("RoleDeadRoot");
        mCounter      = Control("TimeCounter");
        mCounter.SetActive(false);

        RequestReviveInfo();
        CreateDropItemGrid();

        if (Global.GMeteorInput != null)
        {
            Global.GMeteorInput.ResetInput();
        }
    }