/// <summary> /// 播放敌方来袭 /// </summary> private void PlayWarning() { GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000501_01", Vector3.zero, WndManager.GetNGUIRoot().transform); if (gae != null) { GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(2.0f); gae.AddAction(ndEffect); } }