// Use this for initialization
    void Start()
    {
        if (TutekOdwiedzon.odwiedzon)
        {
            teacher.enabled      = false;
            tutorialText.enabled = false;
            Destroy(gameObject);
        }
        else
        {
            hero            = GameObject.Find("Hero").GetComponent <Withdrawal>();
            teacher.enabled = true;
            teacher.sprite  = teacherSprite;

            SetNextTutorial(0);
            hero.stopWithdrawal();
        }
    }