void Awake()
 {
     mapCtrl = GetComponent<MapController>();
     wispCtrl = GetComponent<WispController>();
     unitCtrl = GetComponent<UnitController>();
     camCtrl = GetComponent<CameraController>();
     gameUICtrl = GetComponent<GameUIController>();
     spLib = GetComponent<SpriteLibrary>();
 }
Exemple #2
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 // Use this for initialization
 private void Awake()
 {
     parent   = transform.parent.gameObject;
     sc       = GameObject.Find("ScoreController").GetComponent <ScoreController>();
     mo       = parent.GetComponent <MovementOmni>();
     player   = GameObject.Find("Player").transform;
     wispCont = GameObject.Find("WispController").GetComponent <WispController>();
     child1   = parent.transform.GetChild(1).gameObject;
     anim     = this.GetComponent <Animator>();
     render   = this.GetComponent <Renderer>();
 }
Exemple #3
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 private void Awake()
 {
     wispCont = GameObject.Find("WispController").GetComponent <WispController>();
 }