public override void Convert(int i, int j, int size = 4) { for (int k = i - size; k <= i + size; k++) { for (int l = j - size; l <= j + size; l++) { if (WorldGen.InWorld(k, l, 1) && Math.Abs(k - i) + Math.Abs(l - j) < Math.Sqrt(size * size + size * size)) { if (Main.tile[k, l].inActive()) { Wiring.ReActive(k, l); } } } } }