Exemple #1
0
 Wire3D.WireVertex [] getReversedArray() // transparency looks better when reversed
 {
     Wire3D.WireVertex[] res = new Wire3D.WireVertex[verts.Count];
     for (int i = 0; i < res.Length; i++)
     {
         res[res.Length - i - 1] = verts[i];
     }
     return(res);
 }
Exemple #2
0
 public bool StepSimulation(out Vector3 headLocation, out int gcodeLine)
 {
     simLocPart += simSpeed;
     while (simLocPart > simTargetDist)
     {
         if (simLocation >= verts.Count)
         {
             headLocation = simTargetPos;
             gcodeLine    = simGcodeLine;
             return(true); // simulation ended
         }
         simLocPart -= simTargetDist;
         simStartSeg = simTargetPos;
         Wire3D.WireVertex vert = verts[simLocation];
         simTargetPos  = new Vector3(vert.x, vert.y, vert.z);
         simGcodeLine  = (int)(vert.index + 0.2);
         simDir        = simTargetPos - simStartSeg;
         simTargetDist = simDir.Length;
         simLocation++;
     }
     headLocation = simStartSeg + (simLocPart / simTargetDist) * simDir;
     gcodeLine    = simGcodeLine;
     return(false);
 }