public MainPage()
        {
            this.InitializeComponent();
            textBlock.Text = String.Empty;
            Window.Current.VisibilityChanged += (sender, args) =>
            {
                WinrtInvoke.WinrtOnVisibilityChanged(args.Visible);
            };
            //render the captured image in the bottom image view
            WinrtInvoke.WinrtSetFrameContainer(this.image2);

            WinrtInvoke.WinrtStartMessageLoop(Process);
        }
        public void Process()
        {
            Mat m          = new Mat(new System.Drawing.Size(640, 480), DepthType.Cv8U, 3);
            Mat mProcessed = new Mat();

            while (true)
            {
                if (_captureEnabled)
                {
                    try
                    {
                        //Read the camera data to the mat
                        //Must use VideoCapture.Read function for UWP to read image from capture.
                        //Note that m is in 3 channel RGB color space,
                        //our default color space is BGR for 3 channel Mat
                        bool grabbed = _capture.Grab();

                        bool retrieved = _capture.Retrieve(m);
                        //_capture.Read(m);

                        WinrtInvoke.WinrtImshow();
                        if (!m.IsEmpty)
                        {
                            if (_cameraMatrix == null || _distCoeffs == null)
                            {
                                //Create a dummy camera calibration matrix for testing
                                //Use your own if you have calibrated your camera
                                _cameraMatrix = new Mat(new System.Drawing.Size(3, 3), DepthType.Cv32F, 1);

                                int centerY = m.Width >> 1;
                                int centerX = m.Height >> 1;
                                //CvInvoke.SetIdentity(_cameraMatrix, new MCvScalar(1.0));
                                _cameraMatrix.SetTo(new float[]
                                {
                                    1f, 0f, (float)centerY,
                                    0f, 1f, (float)centerX,
                                    0f, 0f, 1f
                                });

                                _distCoeffs = new Mat(new System.Drawing.Size(5, 1), DepthType.Cv32F, 1);
                                _distCoeffs.SetTo(new float[] { -0.000003f, 0f, 0f, 0f, 0f });
                                mapx = new Matrix <float>(m.Height, m.Width);
                                mapy = new Matrix <float>(m.Height, m.Width);
                                CvInvoke.InitUndistortRectifyMap(
                                    _cameraMatrix,
                                    _distCoeffs,
                                    null,
                                    _cameraMatrix,
                                    m.Size,
                                    DepthType.Cv32F,
                                    mapx,
                                    mapy);
                            }



                            m.CopyTo(mProcessed);
                            CvInvoke.Undistort(m, mProcessed, _cameraMatrix, _distCoeffs);

                            //mProcess is in the same color space as m, which is RGB,
                            //needed to change to BGR
                            CvInvoke.CvtColor(mProcessed, mProcessed, ColorConversion.Rgb2Bgr);


                            //Can apply simple image processing to the captured image, let just invert the pixels
                            //CvInvoke.BitwiseNot(m, m);

                            //render the processed image on the top image view
                            CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
                                                                                    async() =>
                            {
                                var wb        = mProcessed.ToWritableBitmap();
                                image1.Source = wb;
                            });

                            //The data in the mat that is read from the camera will
                            //be drawn to the Image control
                            WinrtInvoke.WinrtImshow();
                        }
                    }
                    catch (Exception e)
                    {
                        SetText(e.Message);
                    }
                }
                else
                {
                    if (_capture != null)
                    {
                        _capture.Dispose();
                        _capture = null;
                    }

                    Task t = Task.Delay(100);
                    t.Wait();
                }
            }
        }
Exemple #3
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        public void Process()
        {
            while (true)
            {
                if (_capture != null)
                {
                    bool grabbed = _capture.Grab();

                    //Read the camera data to the mat
                    //Note that m is in 3 channel RGB color space,
                    //Open CV's default color space is BGR for 3 channel Mat
                    bool retrieved = _capture.Retrieve(_capturedMat);

                    if (grabbed && retrieved)
                    {
                        try
                        {
                            if (!_capturedMat.IsEmpty)
                            {
                                //The data in the mat that is read from the camera will
                                //be drawn to the Image control
                                WinrtInvoke.WinrtImshow();

                                //Extra processing
                                //Try to distort the image and render the processed result ....
                                if (_cameraMatrix == null || _distCoeffs == null)
                                {
                                    //Create a dummy camera calibration matrix for testing
                                    //Use your own if you have calibrated your camera
                                    _cameraMatrix = new Mat(new System.Drawing.Size(3, 3), DepthType.Cv32F, 1);

                                    int centerY = _capturedMat.Width >> 1;
                                    int centerX = _capturedMat.Height >> 1;
                                    //CvInvoke.SetIdentity(_cameraMatrix, new MCvScalar(1.0));
                                    _cameraMatrix.SetTo(new float[]
                                    {
                                        1f, 0f, (float)centerY,
                                        0f, 1f, (float)centerX,
                                        0f, 0f, 1f
                                    });

                                    _distCoeffs = new Mat(new System.Drawing.Size(5, 1), DepthType.Cv32F, 1);
                                    _distCoeffs.SetTo(new float[] { -0.000003f, 0f, 0f, 0f, 0f });
                                    mapx = new Matrix <float>(_capturedMat.Height, _capturedMat.Width);
                                    mapy = new Matrix <float>(_capturedMat.Height, _capturedMat.Width);
                                    CvInvoke.InitUndistortRectifyMap(
                                        _cameraMatrix,
                                        _distCoeffs,
                                        null,
                                        _cameraMatrix,
                                        _capturedMat.Size,
                                        DepthType.Cv32F,
                                        mapx,
                                        mapy);
                                }

                                _capturedMat.CopyTo(_processed);
                                CvInvoke.Undistort(_capturedMat, _processed, _cameraMatrix, _distCoeffs);

                                //mProcess is in the same color space as m, which is RGB,
                                //needed to change to BGR
                                CvInvoke.CvtColor(_processed, _processed, ColorConversion.Rgb2Bgr);


                                //Can apply simple image processing to the captured image, let just invert the pixels
                                //CvInvoke.BitwiseNot(m, m);

                                //render the processed image on the top image view
                                CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
                                                                                        async() =>
                                {
                                    var wb = _processed.ToWritableBitmap();
                                    imageProcessed.Source = wb;
                                });
                            }
                        }
                        catch (Exception e)
                        {
                            SetText(e.Message);
                        }
                    }
                }
            }
        }