public void sendWinner() { var sendWinner = new WiningCheckJson(otherPlayerName, lobbyDataindex, !isHost); var reqWinner = JsonUtility.ToJson(sendWinner); m_socketIoComponent.Emit("sent winner", new JSONObject(reqWinner)); }
void OnGameEnd(SocketIOEvent socketIOEvent) { var winnerRes = WiningCheckJson.CreateFromJson(socketIOEvent.data.ToString()); GameCore.gamemanager.GameEnd(winnerRes.name, winnerRes.isHost); }