public void sendWinner()
    {
        var sendWinner = new WiningCheckJson(otherPlayerName, lobbyDataindex, !isHost);
        var reqWinner  = JsonUtility.ToJson(sendWinner);

        m_socketIoComponent.Emit("sent winner", new JSONObject(reqWinner));
    }
    void OnGameEnd(SocketIOEvent socketIOEvent)
    {
        var winnerRes = WiningCheckJson.CreateFromJson(socketIOEvent.data.ToString());

        GameCore.gamemanager.GameEnd(winnerRes.name, winnerRes.isHost);
    }