// Use this for initialization void Start() { //while (items_D == null) { PoolReference.TableScene["DeathLine"].GetComponent<LoadStats>().LoadFromFile(); try { items_D.Add( "CoinItems", new CoinItems( numCoinGameText, numCoinTaskText, coinImage ) ); WI = new WingsItems(); items_D.Add( "WingsItems", WI ); } catch( ArgumentException ) { print( "Oбъект CoinItems уже добавлен " ); } } PoolReference.items_D = items_D; //InvokeRepeating("ShowMeRepeat", 2f, 2f); }
public Text numCoinTaskText; // для класса CoinItem // Use this for initialization void Start() { //while (items_D == null) { PoolReference.TableScene["DeathLine"].GetComponent <LoadStats>().LoadFromFile(); try { items_D.Add("CoinItems", new CoinItems(numCoinGameText, numCoinTaskText, coinImage)); WI = new WingsItems(); items_D.Add("WingsItems", WI); } catch (ArgumentException) { print("Oбъект CoinItems уже добавлен "); } } PoolReference.items_D = items_D; //InvokeRepeating("ShowMeRepeat", 2f, 2f); }