private Bitmap CurrentGameBitmap() { var windowArea = WindowsUtilities.GetWindowArea(gameWindowHandler); var absoluteGameArea = new Rectangle() { X = windowArea.X + gameConfig.GameArea.X, Y = windowArea.Y + gameConfig.GameArea.Y, Width = gameConfig.GameArea.Width, Height = gameConfig.GameArea.Height }; return(BitmapUtilities.CaptureGame(absoluteGameArea, Processor.ProcessingSize)); }
private void OverwriteGameWindowArea(object sender, RoutedEventArgs e) { if (gameWindowHandler != IntPtr.MaxValue) { var windowRect = WindowsUtilities.GetWindowArea(gameWindowHandler); gameConfig.WindowArea = windowRect; if (gameConfig.GameArea.Width > windowRect.Width || gameConfig.GameArea.Height > windowRect.Height) { var ratio = (double)Processor.ProcessingSize.Width / Processor.ProcessingSize.Height; var gameAreaY = 57; var gameAreaHeight = windowRect.Height - 60; var gameAreaWidth = (int)(gameAreaHeight * ratio); var gameAreaX = (windowRect.Width - gameAreaWidth) / 2; gameConfig.GameArea = new(gameAreaX, gameAreaY, gameAreaWidth, gameAreaHeight); } gameConfig.SaveConfig(); StatusBlock.Text = "Game window info saved"; } }