Exemple #1
0
 public WindowsGameWindow(WindowsProgramContext context)
 {
     RegisterClass();
     CreateWindow(context);
     _stopwatch  = new Stopwatch();
     _stopwatch2 = new Stopwatch();
 }
Exemple #2
0
        private void CreateWindow(WindowsProgramContext context)
        {
            _title = context.Name;

            var style = Win32.WindowStyles.OverlappedWindow;

            if (!context.AllowWindowResize)
            {
                style &= ~Win32.WindowStyles.ThickFrame;
            }

            _hwnd = Win32.CreateWindowEx(0, ClassName, context.Name, (uint)style,
                                         100, 100, 800, 600, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);

            if (context.WindowSize.x > 0 && context.WindowSize.y > 0)
            {
                Resize(context.WindowSize);
            }

            _hdc = Win32.GetDC(_hwnd);

            Win32.RECT clientRect = new Win32.RECT();
            Win32.GetClientRect(_hwnd, out clientRect);
            _clientSize = new Win32.SIZE(clientRect.right - clientRect.left, clientRect.bottom - clientRect.top);

            // Set the pixel format for this DC
            var pfd = new Win32.PixelFormatDescriptor {
                Size    = (short)Marshal.SizeOf <Win32.PixelFormatDescriptor>(),
                Version = 1,
                Flags   = Win32.PixelFormatDescriptorFlags.DRAW_TO_WINDOW |
                          Win32.PixelFormatDescriptorFlags.SUPPORT_OPENGL |
                          Win32.PixelFormatDescriptorFlags.DOUBLEBUFFER,
                PixelType      = Win32.PixelType.Rgba,
                ColorBits      = 32,
                RedBits        = 0,
                RedShift       = 0,
                GreenBits      = 0,
                GreenShift     = 0,
                BlueBits       = 0,
                BlueShift      = 0,
                AlphaBits      = 0,
                AlphaShift     = 0,
                AccumBits      = 0,
                AccumRedBits   = 0,
                AccumGreenBits = 0,
                AccumBlueBits  = 0,
                AccumAlphaBits = 0,
                DepthBits      = 32,
                StencilBits    = 8,
                AuxBuffers     = 0,
                LayerType      = 0,
                LayerMask      = 0,
                DamageMask     = 0
            };

            int id = Win32.ChoosePixelFormat(_hdc, ref pfd);

            Win32.SetPixelFormat(_hdc, id, ref pfd);
            _hglrc = Win32.CreateContext(_hdc);
            Win32.MakeCurrent(_hdc, _hglrc);

            // Disable V-Sync ?
            GL.Imports.wglSwapIntervalEXT(0);
        }