internal bool AreGroupsValid() { int count = _groups.Count; for (int i = 0; i < count; i++) { Group group = (Group)_groups[i]; if (!ListViewHasGroup(_hwnd, group._groupID)) { return(false); } } // Make sure that no new group have been added, try to match all the GroupId to an // existing one. int itemCount = WindowsListView.GetItemCount(_hwnd); NativeMethods.LVITEM_V6 item = new NativeMethods.LVITEM_V6(); item.mask = NativeMethods.LVIF_GROUPID; for (item.iItem = 0; item.iItem < itemCount; item.iItem++) { if (!XSendMessage.GetItem(_hwnd, ref item) || GetGroup(item.iGroupID) == null) { return(false); } } return(true); }
private static unsafe GroupManager InitializeManager(IntPtr hwnd) { bool isComctrlV6OnOsVerV6orHigher = Misc.IsComctrlV6OnOsVerV6orHigher(hwnd); int itemCount = WindowsListView.GetItemCount(hwnd); NativeMethods.LVITEM_V6 item = new NativeMethods.LVITEM_V6(); item.mask = NativeMethods.LVIF_GROUPID; // The only place where the GroupManager gets constructed GroupManager manager = new GroupManager(itemCount, hwnd, isComctrlV6OnOsVerV6orHigher); if (isComctrlV6OnOsVerV6orHigher) { NativeMethods.LVITEMINDEX ii = new NativeMethods.LVITEMINDEX(-1, -1); int flags = NativeMethods.LVNI_VISIBLEONLY | NativeMethods.LVNI_VISIBLEORDER; // When a listview is being "grouped by" an item may be in more than one group. The itemCount // is the number of unique items. This loop may iterate for more than the unique items in the group. // We are taking advantage of that fact the the array list will expand if there are alot of duplicates. while (XSendMessage.XSend(hwnd, NativeMethods.LVM_GETNEXTITEMINDEX, new IntPtr(&ii), flags, Marshal.SizeOf(ii.GetType()))) { // need to convert the item id to a group id NativeMethods.LVGROUP_V6 groupInfo = new NativeMethods.LVGROUP_V6(); groupInfo.Init(Marshal.SizeOf(typeof(NativeMethods.LVGROUP_V6))); groupInfo.mask = NativeMethods.LVGF_GROUPID; bool lresult = XSendMessage.XSend(hwnd, NativeMethods.LVM_GETGROUPINFOBYINDEX, new IntPtr(ii.iGroup), new IntPtr(&groupInfo), Marshal.SizeOf(typeof(NativeMethods.LVGROUP_V6))); if (!lresult) { if (groupInfo.iGroupID == -1) { // A -1 here means that there are no duplicates in this grouped listview so // we have to get the group the old way. This is done for performance reasons. break; } // no group for this item should never happen. // If it ever does the other items might ok so just keep going. continue; } if (!manager.Add(groupInfo.iGroupID, ii.iItem)) { // we had problem adding item to the needed group at this point it makes no // sense to continue System.Diagnostics.Debug.Assert(false, "Cannot add item to the needed group"); return(null); } } } bool sortNeeded = false; // If the code above did not yield anything try this way. This will work for // listviews pre Vista and grouped listviews in vista that don't have duplicate items. if (manager.GroupCount() == 0) { // if we get the groups this way they need to be sorted. The code above brings them in sorted. sortNeeded = true; int current = 0; while (current < itemCount) { item.iItem = current; if (XSendMessage.GetItem(hwnd, ref item) && manager.Add(item.iGroupID, item.iItem)) { current++; } else { // we had problem adding item to the needed group at this point it makes no // sense to continue System.Diagnostics.Debug.Assert(false, "Cannot add item to the needed group"); return(null); } } } // Sort items within the group int groupsCount = manager.GroupCount(); for (int i = 0; i < groupsCount; i++) { Group group = (Group)manager._groups[i]; Array.Sort(group.Items, 0, group.Count, new SortGroupItems(hwnd)); } // Depending on how we got the group info we may need to sort it. // In vista the the listview can put the list items in the correct order. // Pre vista or old ui (v5) will always need to be sorted. if (sortNeeded) { // Sort groups manager._groups.Sort(new SortGroups(hwnd)); } return(manager); }