public bool CheckChanges()
        {
            DateTime levelChange = WindowsLevelsLoader.GetFileChangedTime("TestLevel");

            if (levelChange != lastLevelChange)
            {
                lastLevelChange = levelChange;
                return(true);
            }
            return(false);
        }
 public override void LoadNextLevel(int number)
 {
     nextLevel       = new Level(number, new WindowsLevelsLoader().LoadInfo <LevelInfo>(), graphicsDevice, spriteBatch);
     lastLevelChange = WindowsLevelsLoader.GetFileChangedTime("TestLevel");
 }