Exemple #1
0
        /// <summary>
        /// Toolbar > Delete.
        /// Prompts the user and delete the currently selected plan.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void tsbDeletePlan_Click(object sender, EventArgs e)
        {
            DialogResult dr = MessageBox.Show("Are you sure you want to delete this plan?", "Delete Plan",
                                              MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2);

            if (dr != DialogResult.Yes)
            {
                return;
            }

            // Close the skill explorer
            WindowsFactory <SkillExplorerWindow> .CloseByTag(this);

            // Remove the plan
            Character.Plans.Remove(m_plan);
        }
Exemple #2
0
        /// <summary>
        /// On closing, we unsubscribe the global events to help the GC.
        /// </summary>
        /// <param name="e"></param>
        protected override void OnFormClosing(FormClosingEventArgs e)
        {
            // Save settings if this one is the last activated and up-to-date
            if (s_lastActivated == this)
            {
                Settings.UI.PlanWindow.Columns = planEditor.ExportColumnSettings().ToArray();
                s_lastActivated = null;
            }

            // Unsubscribe global events
            EveClient.PlanChanged -= new EventHandler <PlanChangedEventArgs>(EveClient_PlanChanged);
            Settings.Save();

            // Tell the skill explorer we're closing down
            if (!(e.CloseReason == CloseReason.ApplicationExitCall) && // and Application.Exit() was not called
                !(e.CloseReason == CloseReason.TaskManagerClosing) &&  // and the user isn't trying to shut the program down for some reason
                !(e.CloseReason == CloseReason.WindowsShutDown))       // and Windows is not shutting down
            {
                WindowsFactory <SkillExplorerWindow> .CloseByTag(this);
            }

            // Tell the attributes optimization window we're closing
            if (m_attributesOptimizerWindow != null)
            {
                m_attributesOptimizerWindow.Close();
                m_attributesOptimizerWindow = null;
            }

            // Tell the implant window we're closing
            if (m_implantCalcWindow != null)
            {
                m_implantCalcWindow.Close();
                m_implantCalcWindow = null;
            }

            // Tells the loadout browser we're closing
            if (m_loadoutForm != null)
            {
                m_loadoutForm.Close();
                m_loadoutForm = null;
            }

            base.OnFormClosing(e);
        }
Exemple #3
0
        /// <summary>
        /// Toolbar > Delete.
        /// Prompts the user and delete the currently selected plan.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void tsbDeletePlan_Click(object sender, EventArgs e)
        {
            DialogResult dr = MessageBox.Show("Are you sure you want to delete this plan?", "Delete Plan",
                                              MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2);

            if (dr != DialogResult.Yes)
            {
                return;
            }

            // Close the skill explorer
            WindowsFactory <SkillExplorerWindow> .CloseByTag(this);

            // Remove the plan
            var i = Character.Plans.IndexOf(m_plan);

            Character.Plans.Remove(m_plan);

            // Choose which plan to show next
            // By default we choose the next one,
            // if it was the last in the list we select the previous one
            if (i > Character.Plans.Count - 1)
            {
                i--;
            }

            // When no plans exists after deletion we close the window
            if (i < 0)
            {
                Close();
                return;
            }

            // New plan to show
            var newplan = Character.Plans[i];

            Plan = newplan;
        }