public float GetAbsoluteY(WindowsData.Window window, float screenHeight) {
				
				var rect = this.GetRect(window);

				// Container offset + unnormalized current point (x, y)
				return Mathf.Lerp(this.y, rect.y, rect.y + rect.height);
				
			}
			public float GetAbsoluteX(WindowsData.Window window, float screenWidth) {

				var rect = this.GetRect(window);

				// Container offset + unnormalized current point (x, y)
				return Mathf.Lerp(this.x, rect.x, rect.x + rect.width);
				
			}
Exemple #3
0
 private void DeleteWindowClick(WindowsData windowsData)
 {
     try
     {
         if (ProgramData.Instance.HideWindowData.Contains(windowsData))
         {
             ChangeWindowVisibilityMethod(windowsData);
         }
         ProgramData.Instance.Datas.Remove(windowsData);
         //通知主窗体删除这个数据 关闭这个便签窗体
         Messenger.Default.Send <WindowsData>(windowsData, "DeleteWindow");
     }
     catch (Exception ex)
     {
         Logger.Log().Error("删除窗体时出错" + ex.Message);
     }
 }
Exemple #4
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 private void ChangeWindowVisibilityMethod(WindowsData windowsData)
 {
     if (ProgramData.Instance.Datas.Contains(windowsData))
     {
         //通知主窗体关闭
         Messenger.Default.Send <WindowsData>(windowsData, "CloseWindow");
     }
     else
     {
         var MainWindow = new MainWindow();
         MainWindow.viewModel.Datas = windowsData;
         windowsData.IsShowed       = true;
         MainWindow.viewModel.RestoreData(MainWindow.Document, MainWindow.viewModel.Datas.WindowID);
         MainWindow.Show();
         WindowsManager.Instance.Windows.Add(MainWindow);
         ProgramData.Instance.Datas.Add(windowsData);
         ProgramData.Instance.HideWindowData.Remove(windowsData);
     }
 }
			private Rect GetRect(WindowsData.Window window) {

				LayoutWindowType screen;
				var layout = HeatmapSystem.GetLayout(window.id, out screen);

				var container = layout.GetRootByTag(this.tag);
				if (container == null) return new Rect();

				#if UNITY_EDITOR
				var rect = container.editorRect;
				var size = layout.GetSize();

				// Get normalized size
				var nRect = new Rect(
					(rect.x + size.x * 0.5f) / size.x,
					(rect.height - rect.y + size.y * 0.5f) / size.y,
					rect.width / size.x,
					rect.height / size.y
				);

				if (test == false) {
					
					//Debug.Log(rect + " :: " + size + " :: " + nRect);
					test = true;
					
				}

				// Restore rect
				//rect = new Rect(nRect.x, nRect.y, nRect.width, nRect.height);

				return nRect;
				#else
				return new Rect();
				#endif

			}