Exemple #1
0
 private void TriggeredConnectionStateChanged(object sender,
                                              Windows.Networking.Proximity.TriggeredConnectionStateChangedEventArgs e)
 {
     if (e.State == Windows.Networking.Proximity.TriggeredConnectState.Completed)
     {
         WriteMessageText("Connected. You may now send a message.\n");
         SendMessage(e.Socket);
     }
 }
 private void TriggeredConnectionStateChanged(
     object sender,
     Windows.Networking.Proximity.TriggeredConnectionStateChangedEventArgs e)
 {
     if (e.State == Windows.Networking.Proximity.TriggeredConnectState.PeerFound)
     {
     }
     if (e.State == Windows.Networking.Proximity.TriggeredConnectState.Completed)
     {
     }
 }