Exemple #1
0
 bool SlotSelected(WindowUI window, SlotUI slot)
 {
     if (window != null && slot != null)
     {
         int slotWindowId     = slot.GetWindow().GetWindowId();
         int expectedWindowId = window.GetWindowId();
         if (slotWindowId.Equals(expectedWindowId))
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #2
0
 bool ButtonSelected(WindowUI window, ButtonUI button)
 {
     if (window != null && button != null)
     {
         int buttonWindowId   = button.GetWindow().GetWindowId();
         int expectedWindowId = window.GetWindowId();
         if (buttonWindowId.Equals(expectedWindowId))
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #3
0
    public void UseButton(ButtonUI button)
    {
        ButtonType buttonType = button.GetButtonType();

        switch (buttonType)
        {
        case ButtonType.Close:
        case ButtonType.Combine:
        case ButtonType.unknown:
        case ButtonType.Back:
        case ButtonType.Next:
            WindowUI window   = button.GetWindow();
            int      windowId = window.GetWindowId();
            int      npcId    = window.GetNPCId();
            int      unknown  = window.GetUnknownId();
            int      unknown2 = window.GetUnknown2Id();
            m_gameManager.SendWindowButtonClicked(buttonType, windowId, npcId, unknown, unknown2);
            if (buttonType.Equals(ButtonType.Close) || buttonType.Equals(ButtonType.Back) || buttonType.Equals(ButtonType.Next))
            {
                m_gameManager.RemoveWindow(windowId);
            }
            break;

        case ButtonType.TradeAccept:
            m_gameManager.SendTradeAccept();
            break;

        case ButtonType.TradeCancel:
            m_gameManager.SendTradeCancel();
            break;

        case ButtonType.PickUp:
            m_gameManager.SendPickUp();
            break;

        case ButtonType.ChatText:
            m_state.ToggleChatWindow();
            break;

        case ButtonType.Help:
            m_gameManager.SendHelp();
            break;

        case ButtonType.CombineBag:
            m_gameManager.SendOpenCombineBag();
            break;

        case ButtonType.Inventory:
            m_state.ToggleInventory();
            break;

        case ButtonType.ToggleTrade:
            m_gameManager.SendToggleTrade();
            break;

        case ButtonType.Spellbook:
            m_state.ToggleSpellsWindow();
            break;

        case ButtonType.Exit:
            m_gameManager.Disconnect();
            break;
        }
    }