// Use this for initialization void Start() { runnable = false; changeable = true; triggered = false; virgin = true; touched = false; objMesh = gameObject.GetComponent <Renderer>().material; gameObject.layer = 14; TactileText = GameObject.FindGameObjectWithTag("DynamicText"); t = TactileText.GetComponent <WindowTextController>(); dCache = GameObject.FindGameObjectWithTag("DataCache").GetComponent <DataCache>(); }
// Use this for initialization void Start() { runnable = false; changeable = true; triggered = false; virgin = true; touched = false; objMesh = gameObject.GetComponent<Renderer>().material; gameObject.layer = 14; TactileText = GameObject.FindGameObjectWithTag("DynamicText"); t = TactileText.GetComponent<WindowTextController>(); dCache = GameObject.FindGameObjectWithTag("DataCache").GetComponent<DataCache>(); }
// Use this for initialization void Start() { timer = -1; activated = false; triggered = false; secondFrame = false; newForm = false; areaOfEffect = gameObject.GetComponent <BoxCollider>(); //Retrieving External Objects... TactileText = GameObject.FindGameObjectWithTag("DynamicText"); t = TactileText.GetComponent <WindowTextController>(); selectTool = GameObject.FindGameObjectWithTag("DynamicSelect").GetComponent <SelectorOverseer>(); dCache = GameObject.FindGameObjectWithTag("DataCache").GetComponent <DataCache>(); }
// Use this for initialization void Start() { timer = -1; activated = false; triggered = false; secondFrame = false; newForm = false; areaOfEffect = gameObject.GetComponent<BoxCollider>(); //Retrieving External Objects... TactileText = GameObject.FindGameObjectWithTag("DynamicText"); t = TactileText.GetComponent<WindowTextController>(); selectTool = GameObject.FindGameObjectWithTag("DynamicSelect").GetComponent<SelectorOverseer>(); dCache = GameObject.FindGameObjectWithTag("DataCache").GetComponent<DataCache>(); }