//End not working now

    private void ManageWindowSpeed()
    {
        counterToIncrementWindowSpeed += Time.deltaTime;
        float windowSpeed = windowGenerator.GetWindowSpeed();

        if (counterToIncrementWindowSpeed >= secondsToIncrementWindows)
        {
            windowGenerator.SetWindowSpeed(windowSpeed += -0.12f);
            counterToIncrementWindowSpeed = 0.0f;
            print("Se ha cambiado la velocidad de las nuevas ventanas a: " + windowGenerator.GetWindowSpeed());
        }
    }
Exemple #2
0
 //  Private methods
 private void Update()
 {
     windowSpeed = windowGenerator.GetWindowSpeed();
     transform.Translate(0, windowSpeed * Time.deltaTime, 0);
 }
Exemple #3
0
 void Update()
 {
     //rb.velocity = Vector2.down * windowSpeed * Time.deltaTime;
     transform.Translate(0, windowSpeed * Time.deltaTime, 0);
     windowSpeed = windowGenerator.GetWindowSpeed();
 }