//End not working now private void ManageWindowSpeed() { counterToIncrementWindowSpeed += Time.deltaTime; float windowSpeed = windowGenerator.GetWindowSpeed(); if (counterToIncrementWindowSpeed >= secondsToIncrementWindows) { windowGenerator.SetWindowSpeed(windowSpeed += -0.12f); counterToIncrementWindowSpeed = 0.0f; print("Se ha cambiado la velocidad de las nuevas ventanas a: " + windowGenerator.GetWindowSpeed()); } }
// Private methods private void Update() { windowSpeed = windowGenerator.GetWindowSpeed(); transform.Translate(0, windowSpeed * Time.deltaTime, 0); }
void Update() { //rb.velocity = Vector2.down * windowSpeed * Time.deltaTime; transform.Translate(0, windowSpeed * Time.deltaTime, 0); windowSpeed = windowGenerator.GetWindowSpeed(); }