public void EnterInRoom() { WindowCommon1 windowCommon1 = HGL_WindowManager.I.GetWindow("WindowCommon1").GetComponent <WindowCommon1> (); windowCommon1.OnValueEntered += OnRoomNameEntered_EnterInRoom; windowCommon1.Init("Enter name room"); HGL_WindowManager.I.OpenWindow(null, null, "WindowCommon1", false, true); }
private void OnRoomNameEntered_CreateRoom(string name) { SuperChat.I.CreateRoom(name); WindowCommon1 windowCommon1 = HGL_WindowManager.I.GetWindow("WindowCommon1").GetComponent <WindowCommon1> (); windowCommon1.OnValueEntered -= OnRoomNameEntered_CreateRoom; HGL_WindowManager.I.CloseWindow(null, null, "WindowCommon1", false); GUIManager.I.ToggleMenu(); }