Exemple #1
0
        private void OnLoaded(object sender, RoutedEventArgs e)
        {
            if (HwndControl.Hwnd != IntPtr.Zero && renderer == IntPtr.Zero)
            {
                WindowAPI.InitRenderer(HwndControl.Hwnd, out renderer);
                CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering);

                var spr = FindResource("WhitePixel") as BitmapImage;
                WindowAPI.RegisterTexture(renderer, "roaam_zone", System.AppDomain.CurrentDomain.BaseDirectory + spr.UriSource.LocalPath, 1, out var texture);
                LoadedImages["roaam_zone"] = new TexData(true, texture, WindowAPI.BitmapImageToBitmap(spr));
            }
        }
Exemple #2
0
        public TexData LoadImage(string name)
        {
            // Check if the sprite is loaded
            if (!LoadedImages.ContainsKey(name))
            {
                // If spritename is set, attempt to load sprite
                bool hasSprite = false;
                hasSprite = WindowAPI.LoadImage(name, renderer, out TexData data);
                LoadedImages.Add(name, data);

                // If no sprite is found, use EmptyImage for this article
                if (!hasSprite)
                {
                    BitmapImage overrideSpr = FindResource("EmptyImage") as BitmapImage;
                    WindowAPI.RegisterTexture(renderer, name, AppDomain.CurrentDomain.BaseDirectory + overrideSpr.UriSource.LocalPath, 1, out int texture);
                    LoadedImages[name] = new TexData(false, texture, null);
                }
            }
            return(LoadedImages[name]);
        }